"Better Together" 1.4 Patch Notes
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Hello Wizarding Folk!
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Warning, the following patch notes include some minor spoilers for the “Better Together” update, if you’d like to stay spoiler-free, please click away!
If you’d like to read up on what’s included in this update with pictures, please reach the main announcement post.
For the data-driven magi who are fine with the juicy details, you can find all the particulars listed below.
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"Better Together" - 1.4 Patch Notes
New Content
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Multiplayer supports up to 4 players per game session
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4 preset difficulty modes and custom difficulty options
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Additional lore and books throughout the game
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New Library UI (for the lore!)
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5 new bookshelf variants
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Added “activated” version of the Oculus
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Voidskimmer can now be interacted with in the Tower
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Updated endgame content and secret ending 👀
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5 new achievements to unlock
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New music featuring the bard!
General Improvements
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Updated VFX & animations for entities
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Updated VFX & animations for some buildings in game
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Updated SFX for new content and some Bounty of Guns weapons
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Map Altar Activation VFX updated
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Difficulty scaling will be notified to players at the start of the expedition
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Updated credits to include: Michael Garrett Steele (voice of the bard)!
Other Changes
** Resources, Recipes, Crafting and Building**
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Fixed missing thumbnails and incorrect thumbnails in the First Edition
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Spawned items and resources should now decay properly
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Bounty rewards should fall into the void less frequently
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Rotated stone chests should now always close if they contain items
Spells and Powders
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“On Fire” scale should be a little less egregious on large enemies
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Fixed fire flickering on entities that teleport
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Fixed mortar impacts being immortal in the tower (dripping oil will no longer haunt you forever)
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Order spells should now consistently repair buildings in the tower
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Fixed performance when shooting poison into water
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Introduced Boomerang powder in the physics research station
Enemies, NPCs and Combat
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Pet & Charmed interactions have received some polish
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Hilda animations have been updated
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All applicable entities should now be able to be scanned with the First Edition
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Fixed “assist when knocked” issues in multiplayer games
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Harbinger will now always spawn from a rift (the Oculus holds deeper secrets now)
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Updates to Golden Bounty rewards (New stuff? New stuff!)
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Fixed interaction with bounty mechana in boss arenas
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Sniper Cultists now have double health (they were too easy!)
Other / Misc
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Fixed audio balance for the Harbinger of Chaos fight
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Updated and fixed several boss biome books (if you’re missing a book, I would start at Orion’s tower 👀)
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Moved credits and endgame slideshow to end of new content
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Fixed UI for minimized task list (it should no longer cut off for some users)
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Extended connection timeout to allow for slower connections
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Adjusted Hermit Crab ambush to be more performant
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Fixed arrows in loading bench tutorial
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Fixed crashes on client after being kicked from a multiplayer game
Known Issues + Things we’re working on!
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Boomerang powder might not unlock if you've already completed some physics research (we're patching this in the next update!)
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The Huntress might incorrectly loop an idle animation.
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An endgame quest might appear incomplete in multiplayer (the game will still progress, you'll just have the quest marker active)
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Some bounty guns will not be available (these are being patched back in soon!)
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"Shattered Soul" has an incorrect description (woopsie!)
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Charmed entities that have been revived might incorrectly display on the map (your zombie children are not real!)
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Swapping items into processing stations might no longer remember their origin (it was in your backpack, but now it’s in the chest)
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The “burning” VFX might obscure some smaller enemies
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Odden’s Middle Finger might not display correctly on the gun mount building
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“0/1 gears collected” might display after collecting all gears (there is not a secret hidden gear, I promise)
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