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"Better Together" 1.4 Patch Notes

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Hello Wizarding Folk!

**

Warning, the following patch notes include some minor spoilers for the “Better Together” update, if you’d like to stay spoiler-free, please click away!

If you’d like to read up on what’s included in this update with pictures, please reach the main announcement post.

For the data-driven magi who are fine with the juicy details, you can find all the particulars listed below.

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"Better Together" - 1.4 Patch Notes

New Content

**

  • Multiplayer supports up to 4 players per game session

  • 4 preset difficulty modes and custom difficulty options

  • Additional lore and books throughout the game

  • New Library UI (for the lore!)

  • 5 new bookshelf variants

  • Added “activated” version of the Oculus

  • Voidskimmer can now be interacted with in the Tower

  • Updated endgame content and secret ending 👀

  • 5 new achievements to unlock

  • New music featuring the bard!

General Improvements

  • Updated VFX & animations for entities

  • Updated VFX & animations for some buildings in game

  • Updated SFX for new content and some Bounty of Guns weapons

  • Map Altar Activation VFX updated

  • Difficulty scaling will be notified to players at the start of the expedition

  • Updated credits to include: Michael Garrett Steele (voice of the bard)!

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Other Changes

** Resources, Recipes, Crafting and Building**

  • Fixed missing thumbnails and incorrect thumbnails in the First Edition

  • Spawned items and resources should now decay properly

  • Bounty rewards should fall into the void less frequently

  • Rotated stone chests should now always close if they contain items

Spells and Powders

  • “On Fire” scale should be a little less egregious on large enemies

  • Fixed fire flickering on entities that teleport

  • Fixed mortar impacts being immortal in the tower (dripping oil will no longer haunt you forever)

  • Order spells should now consistently repair buildings in the tower

  • Fixed performance when shooting poison into water

  • Introduced Boomerang powder in the physics research station

Enemies, NPCs and Combat

  • Pet & Charmed interactions have received some polish

  • Hilda animations have been updated

  • All applicable entities should now be able to be scanned with the First Edition

  • Fixed “assist when knocked” issues in multiplayer games

  • Harbinger will now always spawn from a rift (the Oculus holds deeper secrets now)

  • Updates to Golden Bounty rewards (New stuff? New stuff!)

  • Fixed interaction with bounty mechana in boss arenas

  • Sniper Cultists now have double health (they were too easy!)

Other / Misc

  • Fixed audio balance for the Harbinger of Chaos fight

  • Updated and fixed several boss biome books (if you’re missing a book, I would start at Orion’s tower 👀)

  • Moved credits and endgame slideshow to end of new content

  • Fixed UI for minimized task list (it should no longer cut off for some users)

  • Extended connection timeout to allow for slower connections

  • Adjusted Hermit Crab ambush to be more performant

  • Fixed arrows in loading bench tutorial

  • Fixed crashes on client after being kicked from a multiplayer game

Known Issues + Things we’re working on!

  • Boomerang powder might not unlock if you've already completed some physics research (we're patching this in the next update!)

  • The Huntress might incorrectly loop an idle animation.

  • An endgame quest might appear incomplete in multiplayer (the game will still progress, you'll just have the quest marker active)

  • Some bounty guns will not be available (these are being patched back in soon!)

  • "Shattered Soul" has an incorrect description (woopsie!)

  • Charmed entities that have been revived might incorrectly display on the map (your zombie children are not real!)

  • Swapping items into processing stations might no longer remember their origin (it was in your backpack, but now it’s in the chest)

  • The “burning” VFX might obscure some smaller enemies

  • Odden’s Middle Finger might not display correctly on the gun mount building

  • “0/1 gears collected” might display after collecting all gears (there is not a secret hidden gear, I promise)

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