Patch v0.1.302
General
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Improved player/enemy body collision handling
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Improved some data handling to during scene loading
Coast Cliffside
- Fixed several AI patrols not initiating correctly
Coast Tavern
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Fixed transition door not correctly locking during the scripted intro event
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Fixed guncase shotgun not being able to be picked up after shattering the glass
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Fixed issue where goatman could jump through attic door
City Market
- Fixed several cabinet/padlocks in the gun shop that weren't working correctly
City Market Shop
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Changed new playthrough inventory upgrade to 7x5 upgrade instead of 8x6 after returning the first seal. 8x6 will still be available later in the game (note: you can still give yourself the 8x6 upgrade early through the console with the command 'give item_luggage_upgrade_8x6`).
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Improved shop dialogue handling for luggage case upgrades
City Underport
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Fixed various AI patrols not starting correctly
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Fixed issue where Van Der Meer's golden crank would incorrectly transform into a normal crank when dropped out of inventory
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Fixed lighting issue near the first bridge sewer segment
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Fixed levers for canal bridges not correctly allowing them to be raised or lowered in older saves
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Fixed issue where canal bridge would not play sound correctly
City Underport Hive
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Fixed water clipping issue near the egg drop in room
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Fixed several geometry issues
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Fixed AI event issue during the finale event
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Fixed some incorrectly assigned sound portal links
Bug Fixes
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Fixed save/load issues that prevented proper state persistence and transitioning to other levels
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Fixed flare rounds for the flaregun duplicated after save/load
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Fixed issue where explosive barrels wouldn't properly damage breakable objects
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Fixed issue where some elevators wouldn't crush the player
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Fixed issue where some metal pipes would make the incorrect footstep sounds
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Fixed issue with valve wheel item description
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