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Patch v0.1.302

General

  • Improved player/enemy body collision handling

  • Improved some data handling to during scene loading

Coast Cliffside

  • Fixed several AI patrols not initiating correctly

Coast Tavern

  • Fixed transition door not correctly locking during the scripted intro event

  • Fixed guncase shotgun not being able to be picked up after shattering the glass

  • Fixed issue where goatman could jump through attic door

City Market

  • Fixed several cabinet/padlocks in the gun shop that weren't working correctly

City Market Shop

  • Changed new playthrough inventory upgrade to 7x5 upgrade instead of 8x6 after returning the first seal. 8x6 will still be available later in the game (note: you can still give yourself the 8x6 upgrade early through the console with the command 'give item_luggage_upgrade_8x6`).

  • Improved shop dialogue handling for luggage case upgrades

City Underport

  • Fixed various AI patrols not starting correctly

  • Fixed issue where Van Der Meer's golden crank would incorrectly transform into a normal crank when dropped out of inventory

  • Fixed lighting issue near the first bridge sewer segment

  • Fixed levers for canal bridges not correctly allowing them to be raised or lowered in older saves

  • Fixed issue where canal bridge would not play sound correctly

City Underport Hive

  • Fixed water clipping issue near the egg drop in room

  • Fixed several geometry issues

  • Fixed AI event issue during the finale event

  • Fixed some incorrectly assigned sound portal links

Bug Fixes

  • Fixed save/load issues that prevented proper state persistence and transitioning to other levels

  • Fixed flare rounds for the flaregun duplicated after save/load

  • Fixed issue where explosive barrels wouldn't properly damage breakable objects

  • Fixed issue where some elevators wouldn't crush the player

  • Fixed issue where some metal pipes would make the incorrect footstep sounds

  • Fixed issue with valve wheel item description

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