Patch v0.1.303
Merry Christmas and Happy Holidays! We have an update for all your festive needs (and bug fixes).
General
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Winter event has been extended to January 10th
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Added Winter attire for watchdogs, infected rats, crowmen, crowkings and crowbabies
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Added new Winter ambience for outdoor and indoor spaces
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Added Winter icicle props to some statues
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Crowkings and crowbabies are no longer marked as spoiler tagged entities
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Adjusted various sounds and the AI reaction to them
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Added player landing sound for glass shards material
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Slightly increased AI sight range on Full and Blood Moon
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Slightly increased AI non-alert dark vision range
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Adjusted several AI attack states to allow flinch/headshots to interrupt them
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Increased brightness of iron key pickups to be more visible in the dark
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Increased size of shader variant collection that are prewarmed on startup
Coast Fishery
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Added some pickup bricks to Mr. Croup's office
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Added interactive crank recepticle and gate to power generator room
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Improved the geometry of the well cavern beneath the cabin
Coast Cliffside
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Fixed drawbridge shortcut collider not correctly being set when raised
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Fixed some geometry issues with the barnhouse
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Fixed fort gate not raising to the correct height
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Fixed issue where the padlocks controlling the door to the cannonball storage room would not respond correctly
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Fixed some issues with the main city gate collision
Coast Tavern
- Added some decal indicators to show the elevator needs power and some additional guiding lights
City Market
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Added additional snowball piles to area
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Fixed several doors not correctly applying their lock state
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Tweak light culling distance for some lights around the barbershop
City Underport
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Added snowball piles to area
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Fixed exploration music not triggering when entering the area
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Improved geometry and texturing in some areas
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Fixed water volume in sewer that was not activating correctly
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Added metal crates to crowmen sewer section to aid with the door timer
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Improved navigation in power station basement to allow humanoids to enter the flooded area
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Removed key in tram station that had no purpose
City Underport Hive
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Fixed the shotgun pickup in the supervisor station locker disappearing on load
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Fixed some navigation jump links not being correctly usable by crowmen
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Added empty valve recepticle on the other side of the waste treatment gate door
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Improved geometry and texture work of engineering area
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Added additional signage and hints of goal around engineering area
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Oil drums around the finale area now correctly change state on the harder difficulties
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Sealed the area beneath the elevator platform more thoroughly for the finale sequence
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Flagged several nearby stalagtites as non-mantle-able near the finale elevator
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Added buttons to the top of the finale elevator to call or lower the elevator
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Fixed incorrect sound and weather room configuration in some spots
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Fixed some sound emitters not working correctly
Bug Fixes
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Fixed Winter hats not correctly appearing on huntsmen, fishdogs, batbarbers and rats
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Fixed issue where snow would appear in several indoor areas
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Fixed issue where snowballs would not correctly apply the blind state duration
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Fixed issue where chests would collide with world geometry and not open
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Fixed active music not loading correctly after saving the game via the save slot menu
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Fixed vent doors not being interactive after opening
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Fixed AI not updating their search state to new contact detection events
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Fixed AI not correctly applying their sense proficiency overrides
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Fixed some instances of AI not correctly checking for door states or applying their door block status
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Fixed issue where the canesword would not detect the correct body material of dead huntsmen props
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Fixed crowking not fleeing when on fire
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Fixed fire sources not correctly loading their save state
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Fixed physics objects duplicating after parrying a throw projectile
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Fixed several issues with chokebomb/chokebolt saving and loading
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Fixed issue with ceiling windows not correctly updating navmesh and physics collision after being shattered
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Flagged pickup harpoons as not mantle-able to prevent physics issues
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Fixed some issues where pickups would have the incorrect stack size on spawn
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Fixed various instances where ladders would have the incorrect material sounds
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Fixed various issues when multiple valves are linked to a single sliding door
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Fixed issues with water flow values not being applied correctly
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Fixed issue with 'spawn item' command when spawning unloaded weapons
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Fixed some sound portal and propagation issues
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