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Patch v0.1.303

Merry Christmas and Happy Holidays! We have an update for all your festive needs (and bug fixes).

General

  • Winter event has been extended to January 10th

  • Added Winter attire for watchdogs, infected rats, crowmen, crowkings and crowbabies

  • Added new Winter ambience for outdoor and indoor spaces

  • Added Winter icicle props to some statues

  • Crowkings and crowbabies are no longer marked as spoiler tagged entities

  • Adjusted various sounds and the AI reaction to them

  • Added player landing sound for glass shards material

  • Slightly increased AI sight range on Full and Blood Moon

  • Slightly increased AI non-alert dark vision range

  • Adjusted several AI attack states to allow flinch/headshots to interrupt them

  • Increased brightness of iron key pickups to be more visible in the dark

  • Increased size of shader variant collection that are prewarmed on startup

Coast Fishery

  • Added some pickup bricks to Mr. Croup's office

  • Added interactive crank recepticle and gate to power generator room

  • Improved the geometry of the well cavern beneath the cabin

Coast Cliffside

  • Fixed drawbridge shortcut collider not correctly being set when raised

  • Fixed some geometry issues with the barnhouse

  • Fixed fort gate not raising to the correct height

  • Fixed issue where the padlocks controlling the door to the cannonball storage room would not respond correctly

  • Fixed some issues with the main city gate collision

Coast Tavern

  • Added some decal indicators to show the elevator needs power and some additional guiding lights

City Market

  • Added additional snowball piles to area

  • Fixed several doors not correctly applying their lock state

  • Tweak light culling distance for some lights around the barbershop

City Underport

  • Added snowball piles to area

  • Fixed exploration music not triggering when entering the area

  • Improved geometry and texturing in some areas

  • Fixed water volume in sewer that was not activating correctly

  • Added metal crates to crowmen sewer section to aid with the door timer

  • Improved navigation in power station basement to allow humanoids to enter the flooded area

  • Removed key in tram station that had no purpose

City Underport Hive

  • Fixed the shotgun pickup in the supervisor station locker disappearing on load

  • Fixed some navigation jump links not being correctly usable by crowmen

  • Added empty valve recepticle on the other side of the waste treatment gate door

  • Improved geometry and texture work of engineering area

  • Added additional signage and hints of goal around engineering area

  • Oil drums around the finale area now correctly change state on the harder difficulties

  • Sealed the area beneath the elevator platform more thoroughly for the finale sequence

  • Flagged several nearby stalagtites as non-mantle-able near the finale elevator

  • Added buttons to the top of the finale elevator to call or lower the elevator

  • Fixed incorrect sound and weather room configuration in some spots

  • Fixed some sound emitters not working correctly

Bug Fixes

  • Fixed Winter hats not correctly appearing on huntsmen, fishdogs, batbarbers and rats

  • Fixed issue where snow would appear in several indoor areas

  • Fixed issue where snowballs would not correctly apply the blind state duration

  • Fixed issue where chests would collide with world geometry and not open

  • Fixed active music not loading correctly after saving the game via the save slot menu

  • Fixed vent doors not being interactive after opening

  • Fixed AI not updating their search state to new contact detection events

  • Fixed AI not correctly applying their sense proficiency overrides

  • Fixed some instances of AI not correctly checking for door states or applying their door block status

  • Fixed issue where the canesword would not detect the correct body material of dead huntsmen props

  • Fixed crowking not fleeing when on fire

  • Fixed fire sources not correctly loading their save state

  • Fixed physics objects duplicating after parrying a throw projectile

  • Fixed several issues with chokebomb/chokebolt saving and loading

  • Fixed issue with ceiling windows not correctly updating navmesh and physics collision after being shattered

  • Flagged pickup harpoons as not mantle-able to prevent physics issues

  • Fixed some issues where pickups would have the incorrect stack size on spawn

  • Fixed various instances where ladders would have the incorrect material sounds

  • Fixed various issues when multiple valves are linked to a single sliding door

  • Fixed issues with water flow values not being applied correctly

  • Fixed issue with 'spawn item' command when spawning unloaded weapons

  • Fixed some sound portal and propagation issues

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