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Patch Notes v0.1.216

General

  • Brightness slider maximum value increased to 5.0 (from 1.0)

  • Gamma slider now capped at -0.5/0.5 (from -1.0/1.0)

  • "Secondary Fire" now rotates the active inventory item clockwise in addition to "Lean Left/Lean Right"

  • "Escape" now closes the active readable and journal menu

  • Pickup "Cheesewheel" now restores 15% health (up from 5%)

  • Highlighting an empty button presser will now show a 'ghost' placement of the button if present in inventory

Area: Fishery

  • Added additional health syringes, food items and Undertaker slug rounds on both Half and Full Moon difficulty

Fixes

  • Look sensitivity slider now correctly saves values up to 12.0

  • Anti-aliasing now correctly saves the value when set to 2X samples

  • Fixed issue with contrast slider not correctly applying contrast setting

  • Fixed issue where rapidly closing the journal could break control state while opening the inventory

  • Fixed issue where note text would disappear if going from a multi-page note to a single page note

  • Fixed issue where mantling an openable window would cause mantle to get stuck

  • Fixed issue where elevators could get stuck crushing an AI's corpse or giblets

  • Fixed issue where Handlantern brightness would persist when swapping to a two-handed weapon

  • Fixed issue where stacks of Leg Traps could not be split in the inventory

  • Fixed issue where saves could not be loaded due to a bug with AI task queue data

  • Improved "Carriage" prop model and collision to correctly block AI attacks and pathing, and light flares

  • Allowed both lamps on "Carriage" props to be individually shot out

  • Changed "Lightmap Quality" labels and set the config default to "Medium" to give better presets to new players

  • Phonograph room music blocking triggers now work correctly

  • Removed Application.isFocused check to help players whose look control is dropped randomly

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