Patch Notes v0.1.216
General
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Brightness slider maximum value increased to 5.0 (from 1.0)
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Gamma slider now capped at -0.5/0.5 (from -1.0/1.0)
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"Secondary Fire" now rotates the active inventory item clockwise in addition to "Lean Left/Lean Right"
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"Escape" now closes the active readable and journal menu
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Pickup "Cheesewheel" now restores 15% health (up from 5%)
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Highlighting an empty button presser will now show a 'ghost' placement of the button if present in inventory
Area: Fishery
- Added additional health syringes, food items and Undertaker slug rounds on both Half and Full Moon difficulty
Fixes
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Look sensitivity slider now correctly saves values up to 12.0
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Anti-aliasing now correctly saves the value when set to 2X samples
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Fixed issue with contrast slider not correctly applying contrast setting
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Fixed issue where rapidly closing the journal could break control state while opening the inventory
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Fixed issue where note text would disappear if going from a multi-page note to a single page note
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Fixed issue where mantling an openable window would cause mantle to get stuck
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Fixed issue where elevators could get stuck crushing an AI's corpse or giblets
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Fixed issue where Handlantern brightness would persist when swapping to a two-handed weapon
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Fixed issue where stacks of Leg Traps could not be split in the inventory
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Fixed issue where saves could not be loaded due to a bug with AI task queue data
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Improved "Carriage" prop model and collision to correctly block AI attacks and pathing, and light flares
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Allowed both lamps on "Carriage" props to be individually shot out
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Changed "Lightmap Quality" labels and set the config default to "Medium" to give better presets to new players
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Phonograph room music blocking triggers now work correctly
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Removed Application.isFocused check to help players whose look control is dropped randomly
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