Patch Notes v0.1.218
General
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Adjusted "Load Game" menu to support multiple save slots
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Starting a New Game will automatically select the next available slot
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Added 'Vision Cones' dropdown options in "Gameplay" settings to adjust huntsmen vision cones
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Added 'Raw Look Input' toggle for certain users with raw mouse input issues
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Increased holstered run speed by 12%
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Added run speed transition delay when landing from a jump
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Adjusted Undertaker 'Slug' texture to be more visible when loaded
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Physics type 'Book' now has an audible impact sound that can be heard by enemies
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Physics type 'Metal_Small' audible sound type increased from 'Minor' to 'Moderate'
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Increased audible distance of 'Metal Footstep' to 14 (from 12)
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Increased audible distance of 'Tile Footstep' to 14 (from 12)
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Added new footstep type for 'Leaves'
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Added moon to all skyboxes
Difficulty: Blood Moon
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More numerous and difficult enemy presence
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Low ammunition and health pickup presence
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Incoming player damage set to 200%
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Player footstep sound range increased to 250%
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AI combat movement speed increased to 135%
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AI attack speed increased to 135%
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AI projectile speed increased to 135%
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AI sight angle modifier increased to 120%
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AI sight range modifier increased to 130%
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AI hearing radius modifier increased to 130%
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Some key items moved to more difficult locations
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Saving progress at Phonograph requires and consumes 1 Wax Cylinder
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Visual changes to the sky/world
Enemy: Rifle Huntsman
- Increased audio max range of hunting rifle shot to 30 to match the increased range
Area: Coastal Caverns
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Redesigned the Fishdog pond area to flow better and be more dynamic
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Improved sound propagation in kennels area to prevent false AI alerts
Area: Coastal Cliffs
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Added new beach path to first abandoned house
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Added new Dilapidated Chapel area to the bottom of the lake valley
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Added a drawbridge shortcut to make return trips to the earlier half of the area faster
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Added rope beams to add new routes and make climbing out of the ocean easier
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Various detailing and signage additions
Performance
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Disabled 3D Skybox rendering in some underground areas to improve performance
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Improved the memory handling of persistent and level state system
Bug Fixes
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Fixed an issue where AI could bypass lure target limits when loading a save
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Fixed an issue where AI would propagate incorrect footstep material sounds
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Fixed various gaps/holes in the world geometry
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Fixed issue where incorrect active weapon crosshair would be loaded from save
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Fixed issue where physics items classified as 'Physics_Small' could be mantled
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Fixed issue where thrown physics could be mantled
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Fixed issue where pickup item quantity was reset when inventory was full
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Fixed issue where pickups like dropped rifles would regenerate their loaded count on load transitions
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Fixed issue where changing ammo while inventory was full would delete the excess ammo instead of dropping it
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Fixed issue where Undertaker sight projector would render on the floor if loading a save with it holstered
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Luggage case will now properly place in front of the player when hidding under a table or platform instead of above
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Fixed Slaughtered Goat enemy teaser audio sound not playing
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