Patch Notes v0.1.220
General
-
Added 'Quicksave' and 'Quickload' to in-game keybinding menu
-
Audible distance of "Bottle Break" effect increased to 45 meters (from 40)
-
Audible distance of "Window Break" effect increased to 45 meters (from 40)
-
Added the limp bone snap sound when critically wounded from the demo
-
Improved interact object sorting to make pickups like coins and bullets easier to grab within drawers/cabinets
-
General tweaks to ammo and resource balance
-
Added pathing for all AI types in each area to support enemies being spawned in by the console
Enemy: Rifle Huntsman
-
Improved rifle aim tracking
-
Increased rifle auto-hit range to 4 (from 3.5)
-
Increased rifle projectile speed to 55 (from 50)
Enemy: Fishdog
-
Reworked scent/lure system to improve consistency and reduce unintended detections
-
Fishdogs will be attracted to the smell of food, corpses and giblets
-
Fishdogs will bark at any food or giblets it cannot reach
-
Sleeping fishdogs can be awoken by smells that are very close to their nose
-
Scent cannot cross through mediums like water surfaces
-
Fishdogs now return to sleep after being disturbed
-
Increased search exit time to 1.5 (from 0.0)
-
Added new corpse impact sounds
Enemy: Goatman
-
Wounded goatman variant now starts with 12% less health
-
Increased trap time modifier to 30% (from 25%) of normal time
-
Reduced 'Swipe' damage to 36-38 (from 45-47)
-
Reduced 'Buck' damage to 44-45 (from 54-56)
-
Reduced enrage damage bonus to 125% (from 150%)
-
Reduced corpse health amount to 100 (from 250)
-
Added new hatchet particle and sound effects for animation and projectile
-
Corpse giblets can now be physics carried
-
Goatman now backtracks to leash points when unable to path or see player during combat
Area: Tavern
-
Tweaked spare basement key note to better allude to the attic switch location
-
Added new key hook asset behind bar
-
Moved guest room key to a more visible location
-
Moved guncase padlock to a more visible location
-
Explosive barrel positioning tweaked to make it easier to grab
-
Added additional button presser to drawer in attic
-
Added gap beneath elevator bed to make it harder for the key to bypass collision during crushing kills
-
Blocked off area beneath staircase and above kitchen fireplace to prevent exploitation
Bug Fixes
-
Fixed issue with incorrect level data being loaded when transitioning levels on a new save slot
-
Fixed issue where loading quicksave would assign save slot incorrectly
-
Fixed issue where pickups in drawers would not save their position correctly
-
Fixed an issue where the canesword backstab assasination would alert enemies from far away
-
Fixed an inventory error when combining loose ammunition into a spot with limited space
-
Fixed various lightmap issues in fishery and around tavern exterior in cliffside
-
Fixed missing geometry in fishery boathouse
-
Fixed various exposed dev textures locations in the tavern
-
Fixed issue where goatman key would not correctly load its physics state
-
Fixed issue where woodsmen could bypass doors during their axe charge attack
-
Fixed issue where woodsman in cliffside barn would not return to chopping meat after being distracted
-
Fixed issue where burning goatman would not refresh or re-ignite after the fire timer burned out
-
Fixed issue where goatman hatchet throws would not deal appropriate damage to AI
-
Fixed issue where goatman corpse would replay death animation upon load
-
Fixed issue where AI corpses could be double dipped damaged when hitting their creators with a projectile
-
Fixed issue where projectiles would aim in an incorrect direction when shooting a point blank target
-
Fixed issue where left/dragged-out pickups would have incorrect quantity counts when returning to areas
-
Fixed issue where AI would get stuck while a door was being closed
-
Fixed issue where elevators could kill the player while using the inventory at low framerates
-
Fixed issue where telescope view would not apply invert Y setting
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.