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Patch v0.1.228.07

General

  • Improved clipping and AI navmesh in various areas

  • Improved accuracy of Shadow Projector renderer

  • Improved carry object collision detection

  • Set 'list' command to be sorted alphabetically

  • Added 'physics_plate_wood' to entity spawn list

Bug Fixes

  • Fixed issues where inventory assigned shortcuts would be set incorrectly

  • Fixed issue where swing doors would not detect physics objects and not be properly blocked

  • Fixed issue where some elevators in older saves would not operate correctly

  • Fixed issue where Market Gunshop elevator would move to the incorrect floor

  • Fixed issue where the Caves elevator would kill the player if using the inventory or crouching while riding it

  • Fixed issue where some metal sliding gates would not correctly allow the AI to path through when opened

  • Fixed issue where Goatman IK acted incorrectly when attacking doors

  • Fixed issue where electricity particles would not load correctly for the electric door in the Coastal Caves

  • Fixed issue where swipe/melee trails would render incorrectly

  • Fixed issue where torch Huntsmen would not correctly transfer torch burning state to corpse entity

  • Fixed various issues where loading or transition levels would cause a black screen

  • Fixed various null reference issues

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