Patch v0.1.228.07
General
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Improved clipping and AI navmesh in various areas
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Improved accuracy of Shadow Projector renderer
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Improved carry object collision detection
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Set 'list' command to be sorted alphabetically
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Added 'physics_plate_wood' to entity spawn list
Bug Fixes
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Fixed issues where inventory assigned shortcuts would be set incorrectly
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Fixed issue where swing doors would not detect physics objects and not be properly blocked
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Fixed issue where some elevators in older saves would not operate correctly
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Fixed issue where Market Gunshop elevator would move to the incorrect floor
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Fixed issue where the Caves elevator would kill the player if using the inventory or crouching while riding it
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Fixed issue where some metal sliding gates would not correctly allow the AI to path through when opened
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Fixed issue where Goatman IK acted incorrectly when attacking doors
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Fixed issue where electricity particles would not load correctly for the electric door in the Coastal Caves
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Fixed issue where swipe/melee trails would render incorrectly
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Fixed issue where torch Huntsmen would not correctly transfer torch burning state to corpse entity
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Fixed various issues where loading or transition levels would cause a black screen
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Fixed various null reference issues
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