Patch Notes v0.1.223
General
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Added option 'Allow Quicksave' to gameplay options to enable quicksaves on any difficulty
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Added option 'Developer Console' to enable developer console
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Added option 'Light Flares' to toggle light flares
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Added manual save menu list to phonograph (hold interact)
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Added action log message for autosaves, pickups and readables
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Physics objects can now do damage when dropped onto AI
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Button pressers and valves can now be physics carried or inventory dragged into slots (in addition to interacting with the slot)
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Added destructible wall spots (notated with a crack)
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Various improvements to AI reaction and task handling
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Reduced the damage of fire to environmental physics objects to make it more viable to carry and burn other objects with them
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Reduced the spread delay of environmental fire objects to 0.5 seconds (from 0.75 seconds)
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Tweaked how fire spreads among AI to make fire a bit more in-line with other options
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Adjusted pickup balance of Undertaker rounds and added Choke Bolt rounds to each area
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Doors will now collapse into burnt debris pieces when destroyed with fire
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Added settings .ini option 'ActionLog' to adjust action log presence
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Added settings .ini option 'ShadowProjectors' to adjust shadow projector culling distance
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Added more options for lightmap resolution
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Various performance improvements
Weapon: Undertaker
- Added new ammo type: Choke Bolt
- Douses all sources of fire
- Causes enemies to cough/daze briefly
- Flinches enemies in mid-attack swing or who are enraged
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'Slug' ammo type can now break any type of electrical light
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'Incendiary' ammo type can now re-ignite any source of fire that was doused or burnt out
AI: Huntsmen
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Now has a reaction to lights being destroyed or torches being doused
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Improved particle fx and animation of lever action rifle ejection
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Doused torch swings can now be blocked with the canesword and do lower kinetic damage instead of fire damage
AI: Wounded Goatman
- Health now reduced to 80% of maximum on Crescent and 90% on Half Moon
Area: Coastal Fishery
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New armored huntsmen patrols will now start to appear when backtracking after reaching the cliffs for the first time
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Added valve door to shortcut stairs
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Detailed the lake area with some additional structures
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Detailed the skybox
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Fixed various floating geometry and props
Area: Coastal Caves
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Added note about feeding fishdogs
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Added valve door after fishdog area
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Slightly reduced the fishdog presence
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Added some structures to add additional options to navigate the main tower room
Area: Coastal Lighthouse
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Added usable cannon at gatefront
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New guard tower and gatehouse area structures
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New huntsmen presence and additional conversations
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Added connection between lake and cliff path
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Made lighthouse chimney connect fully
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Detailed first collapsed house and added a secret route
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Detailed barn back area and crawlspace
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Added powderflask, gunpowder and cannon pickups
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Moved fishery treasure map
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Added detail to various areas and skybox
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Improved geometry and navmesh pathing to allow AI to navigate much more of the level
Area: Slaughtered Goat Tavern
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Added 'Horn of Ulmar' pickup/item
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Additional ammo pickups in basement and attic
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Adjusted notes to improve clarity of attic and basement key locations
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Increased size and visibility of key pickup on the sword in the Goatman's back
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Increased time before Goatman adds upstairs location to patrol rotation
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Made attic explosive barrel easier to find and access
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Added valve pickup to attic
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Improved Goatman navmesh pathing around attic area
Bug Fixes
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Improved animation transition states for AI motion
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Canesword will now correctly apply crouch state when swapping weapons
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Improved physics grabbing to prevent pickups from clipping into surfaces on carry
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Drape doors can now be correctly destroyed
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Fixed issue where Huntsmen carpet footsteps weren't assigned correctly
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Fixed issue where ammo pickups would load state incorrectly if item variant was loaded into a weapon
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Fixed gap in room brushes between main building and lighthouse tower
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Fixed various occlusion issues
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Fixed nightstand table door not having collision
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Fixed occlusion issues when looking through the broken gaps on the church rooftop in Cliffside
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Fixed issue where AI would not correctly face their move direction during MoveToDoor tasks
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Fixed an issue where bullet projectiles wouldn't ignite explosive barrels
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Fixed issue where white and blood gems would not stack or could not be split
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Fixed issue where fishdogs would not burn or gib
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Fixed issue where opening inventory on elevator could kill the player
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Fixed various inventory issues
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Fixed various save/load related issues that could cause saves to be unable to load
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Improved clipping of geometry/staircases in each area
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