Избранное

Найти игру

Меню

Patch Notes v0.1.223

General

  • Added option 'Allow Quicksave' to gameplay options to enable quicksaves on any difficulty

  • Added option 'Developer Console' to enable developer console

  • Added option 'Light Flares' to toggle light flares

  • Added manual save menu list to phonograph (hold interact)

  • Added action log message for autosaves, pickups and readables

  • Physics objects can now do damage when dropped onto AI

  • Button pressers and valves can now be physics carried or inventory dragged into slots (in addition to interacting with the slot)

  • Added destructible wall spots (notated with a crack)

  • Various improvements to AI reaction and task handling

  • Reduced the damage of fire to environmental physics objects to make it more viable to carry and burn other objects with them

  • Reduced the spread delay of environmental fire objects to 0.5 seconds (from 0.75 seconds)

  • Tweaked how fire spreads among AI to make fire a bit more in-line with other options

  • Adjusted pickup balance of Undertaker rounds and added Choke Bolt rounds to each area

  • Doors will now collapse into burnt debris pieces when destroyed with fire

  • Added settings .ini option 'ActionLog' to adjust action log presence

  • Added settings .ini option 'ShadowProjectors' to adjust shadow projector culling distance

  • Added more options for lightmap resolution

  • Various performance improvements

Weapon: Undertaker

  • Added new ammo type: Choke Bolt
  • Douses all sources of fire
  • Causes enemies to cough/daze briefly
  • Flinches enemies in mid-attack swing or who are enraged
  • 'Slug' ammo type can now break any type of electrical light

  • 'Incendiary' ammo type can now re-ignite any source of fire that was doused or burnt out

AI: Huntsmen

  • Now has a reaction to lights being destroyed or torches being doused

  • Improved particle fx and animation of lever action rifle ejection

  • Doused torch swings can now be blocked with the canesword and do lower kinetic damage instead of fire damage

AI: Wounded Goatman

  • Health now reduced to 80% of maximum on Crescent and 90% on Half Moon

Area: Coastal Fishery

  • New armored huntsmen patrols will now start to appear when backtracking after reaching the cliffs for the first time

  • Added valve door to shortcut stairs

  • Detailed the lake area with some additional structures

  • Detailed the skybox

  • Fixed various floating geometry and props

Area: Coastal Caves

  • Added note about feeding fishdogs

  • Added valve door after fishdog area

  • Slightly reduced the fishdog presence

  • Added some structures to add additional options to navigate the main tower room

Area: Coastal Lighthouse

  • Added usable cannon at gatefront

  • New guard tower and gatehouse area structures

  • New huntsmen presence and additional conversations

  • Added connection between lake and cliff path

  • Made lighthouse chimney connect fully

  • Detailed first collapsed house and added a secret route

  • Detailed barn back area and crawlspace

  • Added powderflask, gunpowder and cannon pickups

  • Moved fishery treasure map

  • Added detail to various areas and skybox

  • Improved geometry and navmesh pathing to allow AI to navigate much more of the level

Area: Slaughtered Goat Tavern

  • Added 'Horn of Ulmar' pickup/item

  • Additional ammo pickups in basement and attic

  • Adjusted notes to improve clarity of attic and basement key locations

  • Increased size and visibility of key pickup on the sword in the Goatman's back

  • Increased time before Goatman adds upstairs location to patrol rotation

  • Made attic explosive barrel easier to find and access

  • Added valve pickup to attic

  • Improved Goatman navmesh pathing around attic area

Bug Fixes

  • Improved animation transition states for AI motion

  • Canesword will now correctly apply crouch state when swapping weapons

  • Improved physics grabbing to prevent pickups from clipping into surfaces on carry

  • Drape doors can now be correctly destroyed

  • Fixed issue where Huntsmen carpet footsteps weren't assigned correctly

  • Fixed issue where ammo pickups would load state incorrectly if item variant was loaded into a weapon

  • Fixed gap in room brushes between main building and lighthouse tower

  • Fixed various occlusion issues

  • Fixed nightstand table door not having collision

  • Fixed occlusion issues when looking through the broken gaps on the church rooftop in Cliffside

  • Fixed issue where AI would not correctly face their move direction during MoveToDoor tasks

  • Fixed an issue where bullet projectiles wouldn't ignite explosive barrels

  • Fixed issue where white and blood gems would not stack or could not be split

  • Fixed issue where fishdogs would not burn or gib

  • Fixed issue where opening inventory on elevator could kill the player

  • Fixed various inventory issues

  • Fixed various save/load related issues that could cause saves to be unable to load

  • Improved clipping of geometry/staircases in each area

Читать в Steam ↗

Комментарии 0

Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.

Обсуждение ещё не началось.

    Настройки cookies

    Вы можете изменить выбор в любой момент. Отказ от аналитики не ограничивает доступ к сайту.

    Технологии, провайдеры и сроки хранения