Patch Notes v0.1.225
General
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Pickups (like dropped rifles) can now have their loaded ammo be unloaded and collected by using the 'Reload' input
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Enemy corpses that cannot be carried will now pickup any attachments when highlighted/interacted with
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Handvalves can no longer be used when carrying an object or body
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Dropped physics objects now still deal fall damage even if thrown as long as the fall velocity is high enough
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Propagated sounds are slightly reduced in volume for the player if the source is occluded by geometry
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The following has been added to the entity spawn list: -physics_crate_wood -physics_crate_metal -physics_mop -physics_mug_wood -physics_cup_wood -physics_fork_wood -physics_knife_wood
Bug Fixes
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Fixed an issue where AI would be incorrectly informed of the player position if hurt by a physics object
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Fixed an issue where AI would be incorrectly informed of the player position after watching an ally burn or die
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Fixed bookshelf collision being incorrectly assigned
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Fixed inaccessible doors being able to be highlighted or pathed through by AI
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Fixed issue where physics objects could infinitely fall out of the game world or spawn beneath the kill limit
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Sliding valve doors will now stop moving if blocked by the player
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Fixed a patrol trigger issue in coast_fishery
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Fixed an issue where light flares would re-enable on load or level change even if disabled
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Fixed fire braziers still dealing damage even when doused
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Fixed pickup weapons not showing the correct loaded ammunition type when pulled out of the inventory
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