Избранное

Найти игру

Меню

Patch Notes v0.1.225

General

  • Pickups (like dropped rifles) can now have their loaded ammo be unloaded and collected by using the 'Reload' input

  • Enemy corpses that cannot be carried will now pickup any attachments when highlighted/interacted with

  • Handvalves can no longer be used when carrying an object or body

  • Dropped physics objects now still deal fall damage even if thrown as long as the fall velocity is high enough

  • Propagated sounds are slightly reduced in volume for the player if the source is occluded by geometry

  • The following has been added to the entity spawn list: -physics_crate_wood -physics_crate_metal -physics_mop -physics_mug_wood -physics_cup_wood -physics_fork_wood -physics_knife_wood

Bug Fixes

  • Fixed an issue where AI would be incorrectly informed of the player position if hurt by a physics object

  • Fixed an issue where AI would be incorrectly informed of the player position after watching an ally burn or die

  • Fixed bookshelf collision being incorrectly assigned

  • Fixed inaccessible doors being able to be highlighted or pathed through by AI

  • Fixed issue where physics objects could infinitely fall out of the game world or spawn beneath the kill limit

  • Sliding valve doors will now stop moving if blocked by the player

  • Fixed a patrol trigger issue in coast_fishery

  • Fixed an issue where light flares would re-enable on load or level change even if disabled

  • Fixed fire braziers still dealing damage even when doused

  • Fixed pickup weapons not showing the correct loaded ammunition type when pulled out of the inventory

Читать в Steam ↗

Комментарии 0

Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.

Обсуждение ещё не началось.

    Настройки cookies

    Вы можете изменить выбор в любой момент. Отказ от аналитики не ограничивает доступ к сайту.

    Технологии, провайдеры и сроки хранения