Patch v0.1.229.22
Note: Brightness/Gamma/Contrast calculations have changed, so make sure to adjust your old configurations accordingly.
General
-
Added All Hallows' Eve jackolantern turnips to all areas
-
Added 'Subtitles' option for both Dialogue and General captions
-
Added 'Seasonal Content' toggle to set whether seasonal content is shown
-
Added color preview for highlight sliders
-
Added several pathing ledges for AI to navigate by jumping to all areas
-
AI now has a harder time chasing a player in combat if the player is in the darkest visibility
-
Player can now parry thrown projectiles like axes, hatchets and daggers with firearms
-
Increased the reaction priority of thrown bottles
-
Added huntsmen sounds for moving and jumping on surfaces like tile/metal/leaves, ect.
-
Added inventory resize console command
Weapon: Flashbomb
-
First throwable weapon type
-
Can hold to increase throw distance and cook fuse timer
-
Will blind all creatures in the visible detonation area for 7 seconds
-
Stacks up to 3 times in inventory
Weapon: Jackolantern
-
Seasonal throwable item
-
Will damage and ignite creatures and targets on a direct hit
-
Stacks up to 3 times in inventory
AI: Woodsman
- Can now throw their axe at targets if they are attempting to escape or climb out of reach of them
Area: Coast Cliffside
- Added scripted event where woodsmen lift the drawbridge
Area: Coast Tavern
- Added flashbomb pickups
Area: City Market
-
Added interior areas to several manors and structures
-
Added structures to skybox around the market
-
Added new AI spawns, pickups and treasure locations
-
Added some barriers to the main street
-
Tweaked some pickup quantities
-
Improved various textures to fit the style a bit better
Bug Fixes
-
Fixed several issues with AI sense detection and hearing queue sorting
-
Fixed several issues with inventory equip and item state handling
-
Fixed issue where woodsmen would still charge at targets even when there was no valid path
-
Fixed issue where ladder climbing would continue past the length of the ladder
-
Fixed issue where merchant would not correctly lipsync his quell voicelines
-
Fixed several issues where AI animations would get stuck or incorrectly interrupted
-
Improved rendering and accuracy of projector shadows
-
Fixed several issues with fire propagation
-
Fixed issue where weapon viewmodels would get duplicated
-
Fixed memory allocation issues with some RenderTextures
-
Fixed various null ref and save/load issues
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.