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Patch v0.1.229.22

Note: Brightness/Gamma/Contrast calculations have changed, so make sure to adjust your old configurations accordingly.

General

  • Added All Hallows' Eve jackolantern turnips to all areas

  • Added 'Subtitles' option for both Dialogue and General captions

  • Added 'Seasonal Content' toggle to set whether seasonal content is shown

  • Added color preview for highlight sliders

  • Added several pathing ledges for AI to navigate by jumping to all areas

  • AI now has a harder time chasing a player in combat if the player is in the darkest visibility

  • Player can now parry thrown projectiles like axes, hatchets and daggers with firearms

  • Increased the reaction priority of thrown bottles

  • Added huntsmen sounds for moving and jumping on surfaces like tile/metal/leaves, ect.

  • Added inventory resize console command

Weapon: Flashbomb

  • First throwable weapon type

  • Can hold to increase throw distance and cook fuse timer

  • Will blind all creatures in the visible detonation area for 7 seconds

  • Stacks up to 3 times in inventory

Weapon: Jackolantern

  • Seasonal throwable item

  • Will damage and ignite creatures and targets on a direct hit

  • Stacks up to 3 times in inventory

AI: Woodsman

  • Can now throw their axe at targets if they are attempting to escape or climb out of reach of them

Area: Coast Cliffside

  • Added scripted event where woodsmen lift the drawbridge

Area: Coast Tavern

  • Added flashbomb pickups

Area: City Market

  • Added interior areas to several manors and structures

  • Added structures to skybox around the market

  • Added new AI spawns, pickups and treasure locations

  • Added some barriers to the main street

  • Tweaked some pickup quantities

  • Improved various textures to fit the style a bit better

Bug Fixes

  • Fixed several issues with AI sense detection and hearing queue sorting

  • Fixed several issues with inventory equip and item state handling

  • Fixed issue where woodsmen would still charge at targets even when there was no valid path

  • Fixed issue where ladder climbing would continue past the length of the ladder

  • Fixed issue where merchant would not correctly lipsync his quell voicelines

  • Fixed several issues where AI animations would get stuck or incorrectly interrupted

  • Improved rendering and accuracy of projector shadows

  • Fixed several issues with fire propagation

  • Fixed issue where weapon viewmodels would get duplicated

  • Fixed memory allocation issues with some RenderTextures

  • Fixed various null ref and save/load issues

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