Patch v0.1.230.05 Hotfix
General
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Improved light source priority handling to improve general performance
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Improved AI update priority handling
Area: City Market
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Added occlusion culling portals to many windows/archways to improve performance
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Added boundary clips along several outer buildings and walls to prevent out-of-bounds mantling
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Breaking Lord Marwyn's manor study window will no longer activate the gun shop alarm
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Tweaked some detail occlusion to prevent some window flickering
Area: Coast Cliffside
- Tweaked occlusion culling portals to improve performance
Bug Fixes
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Fixed an entity null reference when saving corpse attachment data
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Fixed issue where the revolver could not be continually fired by holding down the primary fire button
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Fixed issue where AI would target doors and objects with their throw attacks instead of meleeing them
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Fixed issue where player would not vocalize a 'hmm' when attempting to place an item into a full inventory
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Fixed issue where player would not vocalize a 'grunt' when attempting to place the inventory in an invalid position
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Fixed issue where projectiles would not play audio when rented back from object pool
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Fixed crowman beak skinning issue
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Fixed crowman being unable to move during the tease sequence in coast_cliffside
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