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Patch v0.1.230.05 Hotfix

General

  • Improved light source priority handling to improve general performance

  • Improved AI update priority handling

Area: City Market

  • Added occlusion culling portals to many windows/archways to improve performance

  • Added boundary clips along several outer buildings and walls to prevent out-of-bounds mantling

  • Breaking Lord Marwyn's manor study window will no longer activate the gun shop alarm

  • Tweaked some detail occlusion to prevent some window flickering

Area: Coast Cliffside

  • Tweaked occlusion culling portals to improve performance

Bug Fixes

  • Fixed an entity null reference when saving corpse attachment data

  • Fixed issue where the revolver could not be continually fired by holding down the primary fire button

  • Fixed issue where AI would target doors and objects with their throw attacks instead of meleeing them

  • Fixed issue where player would not vocalize a 'hmm' when attempting to place an item into a full inventory

  • Fixed issue where player would not vocalize a 'grunt' when attempting to place the inventory in an invalid position

  • Fixed issue where projectiles would not play audio when rented back from object pool

  • Fixed crowman beak skinning issue

  • Fixed crowman being unable to move during the tease sequence in coast_cliffside

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