Patch v0.1.232.16 (Christmas Update)
Note: Expect an increased game file size due to the new HDR lightmaps.
General
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Improved the fidelity and texture work for the gloves and models of the following viewmodels: canesword, revolver, shotgun, flaregun, beartrap, flashbomb, handlantern, light gem ring, jackolantern, syringe, enemy carry models
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Added inspect animation to light gem ring
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The canesword can now be unsheathed and charged up with a single input hold
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Lightmaps are now formatted for high definition range (HDR) and handle color/shadowing in a more gradual and smoother way
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Improved shop restock and inventory handling
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Added a Reset to Defaults button in the settings menu
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Added Anisotropic Filtering in video settings
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Improved antialiasing for point-filtered cutout surfaces
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Added action log message for placing the inventory in an invalid position
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Added action log message for trying to add an item to a full inventory
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Tweaked sound propagation so outdoor sounds travel a bit further
Seasonal
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Added outdoor falling snow and ground snowfall
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Added weapon 'Snowball' which douses fire and blinds impacted enemies
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Added Santa Hats to Huntsmen and Batbarbers
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Added Krampus skin for the Goatman
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Added Reindeer costume for the Fishdogs
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Added tiny Santa Hat for Bubert the Rat
Area: Coast Fishery
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The locked watchtower is now accessible with a key
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The carriage basement garage is now accessible
Area: Coast Cliffside
- Added new kitchen and hammock area to the lighthouse
Area: City Market
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Added entrance to the future Underport district
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Added Lord Kar manor entrance hall
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Added some additional enemies to Lord Kar's manor
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Reworked some of the structures outside the front of the barbershop
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The chest reward for the hidden switch has been replaced with a new unique treasure
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Stocked the kitchens and various dining rooms with new food items
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Tweaked some of the ammunition and treasure balance
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Made the jewlery box in the pharmacy shop openable
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Improved some detailing and texture trims
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Fixed dumbwaiter not dealing crush damage
Area: Market Shop
- Added attic area
Area: ???
- The mirror beckons you...
Bug Fixes
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Wax cylinders should no longer appear in the shop on difficulties that don't require them
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Fixed issue where AI would sometimes not react to suspicious objects like allied corpses
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Fixed issue where AI could rotate past their IK limits
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Fixed issue where AI could not break doors correctly
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Fixed issue where rapidly interacting with the attached key on the Goatman's back would create a glitched duplicate
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Fixed various issues with AI pathfinding not taking the correct navmesh links
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Fixed market gunshop clerk room door not being properly locked
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Fixed Batbarbers not facing the correct direction after a lunge attack
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Fixed issue where repeatedly examining an item would gradually offset it in the examine window
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Fixed several issues with fire propagation and contact fire checking
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Fixed bullet trails not correctly pooling and restoring
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Fixed issue where projectiles would not correctly play their loop sounds after pooling
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Fixed physics issue where players would be killed while crouched while riding an elevator
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Fixed various geometry and occlusion issues
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Fixed various description typo issues
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Fixed an async error when switching monitors in settings
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Fixed an issue where empty save slots could be deleted
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Fixed issue where pause menu would override input while in load game menu
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Fixed null reference with model dynamic attachments
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