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Patch v0.1.233

General

  • Crouch will now release you from climbable ropes and ladders

  • AI Lure Behaviour has been improved to be more consistent and capture the target AI's attention more, allowing the player to more easily sneak by

  • Improved consistency of AI Search Behaviour contact events

  • Increased player exposure visibility at sprint/holstered speed

  • Buffet cabinet doors can now be opened

  • Vanity mirror desk drawers can now be opened

  • Merchant now sees food items as junk and will no longer buy them

  • Improved shader variant and process handling for GPU performance

  • Improved CPU handling for sound propagation, entity components, physics handling, VFX systems, fire propagation, door colliders and global illumination renderers

  • Improved optimization of Shadow Projectors

  • Improved material pass handling

  • Changed splatter particle for food items

AI: Rat

  • Added initial critter behaviours like Scent Lure, Eat and Attack

  • Added rat holes to allow rats to navigate around closed doors

  • Added rat corpse item and pickup

  • Improved various animations

  • Improved rat hitboxes and collisions

Area: Coastal Fishery

  • Changed Mr. Croup's initial safe dial values to prevent accidental input of easter egg code

Area: Coastal Caves

  • Added a new shack and scaffolding to the main elevator chamber to allow alternative routes around huntsmen

  • Tweaked huntsmen patrols to make them a bit more exploitable

Area: Coastal Cliffside

  • Tweaked the cannon instructions to make it clearer where the required items are located

  • Added additional AI jump spots and navigable areas

Area: City Market

  • Added an elevator lever to the top of the elevator shaft before the Emerald Eye

  • Fixed various geometry and clipping issues

Bug Fixes

  • Fixed an issue where AI could spot suspicious targets like corpses in the dark from afar

  • Fixed issue where AI to AI line-of-sight checks would not target the correct position

  • Fixed issue where climbables would not allow the player to correctly jump off them

  • Fixed exploit where weapon animations could be cancelled by opening the journal

  • Fixed issue where framerate would notably drop when speaking to Oliver in the Market

  • Fixed issue where the player could clip the crush trigger while riding the dumbwaiter in the Market

  • Fixed handlantern light animation not playing correctly during draw/holster/raise/lower animations

  • Fixed issue where Flare Gun would not stock correctly in the shop

  • Fixed outdated save issue where shop item text would not load correctly

  • Tweaked Huntsmen navigation base offset so they snap better to the ground

  • Fixed issue where weather effects would not play outside the Slaughtered Goat Tavern

  • Fixed some texture issues in the Slaughtered Goat Tavern

  • Fixed issue where pixel gap filler shader wouldn't work correctly

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