Patch v0.1.233
General
-
Crouch will now release you from climbable ropes and ladders
-
AI Lure Behaviour has been improved to be more consistent and capture the target AI's attention more, allowing the player to more easily sneak by
-
Improved consistency of AI Search Behaviour contact events
-
Increased player exposure visibility at sprint/holstered speed
-
Buffet cabinet doors can now be opened
-
Vanity mirror desk drawers can now be opened
-
Merchant now sees food items as junk and will no longer buy them
-
Improved shader variant and process handling for GPU performance
-
Improved CPU handling for sound propagation, entity components, physics handling, VFX systems, fire propagation, door colliders and global illumination renderers
-
Improved optimization of Shadow Projectors
-
Improved material pass handling
-
Changed splatter particle for food items
AI: Rat
-
Added initial critter behaviours like Scent Lure, Eat and Attack
-
Added rat holes to allow rats to navigate around closed doors
-
Added rat corpse item and pickup
-
Improved various animations
-
Improved rat hitboxes and collisions
Area: Coastal Fishery
- Changed Mr. Croup's initial safe dial values to prevent accidental input of easter egg code
Area: Coastal Caves
-
Added a new shack and scaffolding to the main elevator chamber to allow alternative routes around huntsmen
-
Tweaked huntsmen patrols to make them a bit more exploitable
Area: Coastal Cliffside
-
Tweaked the cannon instructions to make it clearer where the required items are located
-
Added additional AI jump spots and navigable areas
Area: City Market
-
Added an elevator lever to the top of the elevator shaft before the Emerald Eye
-
Fixed various geometry and clipping issues
Bug Fixes
-
Fixed an issue where AI could spot suspicious targets like corpses in the dark from afar
-
Fixed issue where AI to AI line-of-sight checks would not target the correct position
-
Fixed issue where climbables would not allow the player to correctly jump off them
-
Fixed exploit where weapon animations could be cancelled by opening the journal
-
Fixed issue where framerate would notably drop when speaking to Oliver in the Market
-
Fixed issue where the player could clip the crush trigger while riding the dumbwaiter in the Market
-
Fixed handlantern light animation not playing correctly during draw/holster/raise/lower animations
-
Fixed issue where Flare Gun would not stock correctly in the shop
-
Fixed outdated save issue where shop item text would not load correctly
-
Tweaked Huntsmen navigation base offset so they snap better to the ground
-
Fixed issue where weather effects would not play outside the Slaughtered Goat Tavern
-
Fixed some texture issues in the Slaughtered Goat Tavern
-
Fixed issue where pixel gap filler shader wouldn't work correctly
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.