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Patch Notes v0.1.217

General

  • Increased stealth benefit from Lean action as long as body is obscured

  • Tweaked AI vertical vision to reduce spotting players directly above

  • Increased the size of safes to allow players to hide in them

  • Added a certain special Looking Glass-style code for safes

  • Adjusted ammunition/supplies on all difficulties

Difficulty: Full Moon

  • Incoming player damage set to 150%

  • AI combat movement speed increased to 120%

  • AI attack speed increased to 120%

  • AI projectile speed increased to 120%

  • AI sight angle modifier increased to 110%

  • AI sight range modifier increased to 110%

  • AI hearing radius modifier increased to 120%

Enemy: Axe Woodsman

  • Increased speed of axe windup and recovery

  • Received a significant movement speed boost when in close proximity to their target

Enemy: Rifle Huntsman

  • Increased maximum rifle shooting distance to 30 meters (from 15)

Enemy: Fishdog

  • Bite damage increased to 15-18 (up from 10-12)

  • Received a movement speed boost when in close proximity to the target

  • 'Bark' sound can now be heard from further away (including from other Fishdogs)

New Enemy Variant: Armored Huntsman

  • Does not receive backstab damage from the Canesword

  • Immune to physical damage in the torso/head region and resistant to physical damage elsewhere

  • Resistant to bullet damage in the torso/head region

Level: Fishery

  • Added inventory manual note that documents all special inventory actions

  • Added additional secret area

Level: Mines

  • Added additional Fishdogs on the higher difficulties

  • Added Armored Huntsmen on the higher difficulties

Level: Lighthouse

  • Tweaked tavern exterior and cellar geometry and added note to improve flow

  • Tweaked AI patrols to feel a bit more natural

  • Added Armored Huntsmen

Fixes

  • Fixed Brightness menu slider arrows not working correctly

  • Fixed issue where Brightness menu contrast images would not factoring base contrast correctly when first opening

  • Fixed issue where AI would fail to load task queue correctly and walk in place on load

  • Fixed issue where AI would cancel search unexpectedly

  • Fixed save/load issue with AI failing to return to leash

  • Fixed issue where AI conversations would not resume correctly when loading a save

  • Fixed issue where Fishdog bark/howl teasers would continue to play after they are disabled

  • Fixed key for padlock along Lighthouse coastal path not having correct id/description tags

  • Fixed issue where tutorial prompts would appear even with tutorials turned off

  • Improved handling of broken/corrupt user.ini parsing

  • Set default text culture to Invariant Culture to help prevent non-English OS issues

  • Fixed various null refs and potential crashes

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