Patch Notes v0.1.217
General
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Increased stealth benefit from Lean action as long as body is obscured
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Tweaked AI vertical vision to reduce spotting players directly above
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Increased the size of safes to allow players to hide in them
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Added a certain special Looking Glass-style code for safes
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Adjusted ammunition/supplies on all difficulties
Difficulty: Full Moon
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Incoming player damage set to 150%
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AI combat movement speed increased to 120%
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AI attack speed increased to 120%
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AI projectile speed increased to 120%
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AI sight angle modifier increased to 110%
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AI sight range modifier increased to 110%
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AI hearing radius modifier increased to 120%
Enemy: Axe Woodsman
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Increased speed of axe windup and recovery
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Received a significant movement speed boost when in close proximity to their target
Enemy: Rifle Huntsman
- Increased maximum rifle shooting distance to 30 meters (from 15)
Enemy: Fishdog
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Bite damage increased to 15-18 (up from 10-12)
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Received a movement speed boost when in close proximity to the target
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'Bark' sound can now be heard from further away (including from other Fishdogs)
New Enemy Variant: Armored Huntsman
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Does not receive backstab damage from the Canesword
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Immune to physical damage in the torso/head region and resistant to physical damage elsewhere
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Resistant to bullet damage in the torso/head region
Level: Fishery
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Added inventory manual note that documents all special inventory actions
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Added additional secret area
Level: Mines
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Added additional Fishdogs on the higher difficulties
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Added Armored Huntsmen on the higher difficulties
Level: Lighthouse
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Tweaked tavern exterior and cellar geometry and added note to improve flow
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Tweaked AI patrols to feel a bit more natural
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Added Armored Huntsmen
Fixes
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Fixed Brightness menu slider arrows not working correctly
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Fixed issue where Brightness menu contrast images would not factoring base contrast correctly when first opening
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Fixed issue where AI would fail to load task queue correctly and walk in place on load
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Fixed issue where AI would cancel search unexpectedly
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Fixed save/load issue with AI failing to return to leash
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Fixed issue where AI conversations would not resume correctly when loading a save
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Fixed issue where Fishdog bark/howl teasers would continue to play after they are disabled
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Fixed key for padlock along Lighthouse coastal path not having correct id/description tags
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Fixed issue where tutorial prompts would appear even with tutorials turned off
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Improved handling of broken/corrupt user.ini parsing
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Set default text culture to Invariant Culture to help prevent non-English OS issues
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Fixed various null refs and potential crashes
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