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Live Update 0.33.1 Change List

Fixes

  • Fixed to guise abilities so that they will now reset correctly when logging out

  • Fixed to guise abilities so that they will no longer manipulate other players character screen

  • Fixed sprites in wrong sizes

  • Fix to masking when going into some buildings.

  • Fixed the Myr fishmonger's trading inventory.

  • Fixed the effect cards for the Vials of Lilith's Cinnabar and Cobalt brews

  • Fixed a bug where part of the fishing casting interface would appear offscreen if the character was at the edge of the camera border

  • Fixed when turning in Mitra's Daily Challenges, that it will now require to talk to them once for completing it instead of multiple times.

  • Fixed Post Warden Vastilla's quest, she will now return the bracelet when you turn it in during the night.

  • Fixed issue where speaking to a non-ghost NPC triggered "A Ghostly Chat" achievement

  • Fixed a bug that caused water reflections to update on lower graphics settings

  • Fixed issue where water was rendered incorrectly on 16:10 window resolutions

  • Improved rendering performance of various areas.

  • Various typo fixes.

Changes

  • Removed second tea pavillion host from the Myrt Tea Auction Event.

  • Added a new event with a new item that hints at the Kasa portal's location.

  • Added Moonsoakers to Kasa at night.

  • Added Nightlighters to Kasa at night.

  • Redesigned the ambient soundscape in Kasa

  • Made the audible area of certain 3D sounds more realistic

  • Added a message when the player gives an animal a pet treat as part of an exchange interaction

  • Added reaction flags to the Yehan Cog Quest and the Stolen Tea Sample Quest

  • Added descriptions for reagents

  • Added gossip poems hinting towards the Kasa portal.

  • Minor Kasa decoration(?)

  • Added new music to Kasa(??)

  • Added squid to Kasa along with a new fishing spot(???)

  • Implemented sand footstep sounds in Kasa

  • Added a volume to each game item (future: volume affecting backpack and pocket storage size in a meaningful way)

  • Adjusted item edible categories so that they fit within planned inventory and cooking filtering systems

  • Adjusted existing assets and templates to reflect updates to edible category changes

  • Made the Blowfish dangerous to eat(hah!)

  • Added 20 new fish/fishable creatures along with new and updated fishing spots.

  • Added edible fish icons

  • Added reagent icons.

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