Shadow Empire - Patch Update
DONE 1.32a , version #264
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Fixed CTD with turn processing due to an Artifact generating Asset being lost
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Fixed CTD with a game load causing CTD
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Fixed issue with blocked Scrap Stratagem
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Fixed issue with target selection conditions for playing Master Spy Stratagems
DONE 1.32 , version #263
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First of all: Big thanks to “ydmatrix2” from the Matrix Forums! Thx!
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If playing Limited Political Difficulty you will not have Virtus Crisis Events anymore, neither Minor nor Major. This will make it much easier to stay longer in the same Political System. *
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Capped the text for Commander in extreme HQ Name cases in the bottom Map UI part (sometimes was too long)
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Fixed Scavenger Team Unit Feat. Also during running games.
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If Task receives 0 BP then no skill rolls are made now
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Operational Command Roll is now +25 for Martial Tournaments Regime Feat
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Administration Roll is now +40 for Administrative Competence Regime Feat
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Fixed combat mechanic to avoid a freak 0 attack value hit (because defend value rolled 0 as well)
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Fixed Natural Relation Calculation to include salary effect from Apparatchik Feat
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Fixed error with Salary payments to Rank #1 Leaders (it was fixed to 10 Cr instead of Salary Setting * 5)
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Fixed MTH Policy Decision that was not showing all options
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Made fixes to SSP production with SSF Assets, especially concerning those related to Fist Profile
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Fixed the Political Picture when playing without Advanced Politics, but with NewGfx. (this time added the fixed gfx files)
DONE 1.31t2 , version #262
- Hotfix: Fixed Virtus effect of Syndic Computer Unplug (also for running games)
DONE 1.31t , version #262
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Small fix to I/O Hack Stratagem *
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Fixed capped modifiers >=100% in top of combat resolution popup.
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Fixed a glitch where Arachnids (and others) could get a more generic troop type than they should have gotten.
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Fixed Warrior Ideology Regime Feat to work. Also in running game
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Fixed Circuitry I-IV Regime Feats to actually give Industrial Public Production Bonus (it didnt do that). Also in running game
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Also fixed Circuitry Regime Feat mouse over to specify its “industrial” public bonus only.
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Assured proper visible logging of all 3 Compu Upgrade Regime Feats.
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Fixed glitch with appointment making relation drop under 0 (and related CTD with drawing portrait gfx)
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Fixed Rarity modifier for Pol.Stratagems with Syndic Democracy
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Made fix to Cult Stratagems that were half of them missing a validation rule *
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Made fix to Interface that avoids exploit with playing Unit Feat Stratagems
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Made fix to some Political Stratagems that target another Major Regime: If not Diplomatic than there is no play limit.*
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Minor fix to combat logs (secondant skill increaser log too many)
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Fixed a Vidcom NewGfx rendering bug when playing without Advanced Politics.
DONE 1.31s , version #261
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Might have fixed the rare crash when generating Colossus Class Planets (added security code)
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Also might have fixed a rare crash during watching AI move (added security code)
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Fixed “Compu” Maintenance Stratagem. Failure roll now doesnt deactivate it. *
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Fixed issue with savefiles while Compu in Maintenance Mode. (switched to Democracy)
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Made some fixes to Leader Relation Decision impacts with Feudal Level.
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Made big fixes to AI playing with Oceania Rules where it has chosen not to expand overseas due to local issues.
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Made a fix to the AI playing with Oceania Rules that started on a small island next to huge landmass
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Fixed Bottom UI for when SSF and Delegation at same time
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Crusade now more weighted to be declared against Regime you have lower relation with
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Fixed Rarity Modifer for Fanatical Autocracy
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Fixed mouse over for Apparatchik Score *
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Fixed some issues with Retract Law mouse over and Leader speech bubble
DONE 1.31r , version #260
Special Open Beta Testing required: For Raising new Formations… make sure nothing glitchy happens.
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The low percentage chance (5% or 10%) for the ideological road becomes more lenient after 20 (for 5%) or 10 (for 10%) rounds (when you should have rolled it by now).. Eventually going to 20%.
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Fixed a number of Stratagems that were detaching Advisor from the wrong Leader.
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AI no longer destroys road during first 3 rounds after a Pol. system change.
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Made a fix in AI new SHQ creation and SHQ
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Zone assignments.
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Fixed -1,-1 Leader reporting when transferring from Zone to SHQ
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Fixed -1,-1 when transferring Items from SHQ with no Leader
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Fixed Powerbook Stratagem, can now also be played on the Director *
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AI better assigns Panzerhead.. If possible.
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Made a fix in the combat algorithm that made some Unit Feats give too much bonus
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Made a fix to sometime doubled logged Leader relation change after Decision
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Made a fix to Model table in MNG tab and fixed combat/oil sometimes too high due to tech effects not taken into account.
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Fixed National Recruitment Strat feedback to show correct TOTAL recruits recruited.
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Fixed a bug with Raising New Units *=needs new game start with this version or higher
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