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v1.0.16 - Bug Fixes and Adjustments

Hi everyone!

It’s time for a new patch! Thank you for all your suggestions, and I hope you have a great weekend!


v1.0.16 Changelog

  • Request requirements now scale with game progression, requiring higher-tier items over time (increases by 1 tier every 60 in-game days).

  • The game now correctly detects required items for requests; you no longer need to hold the item before talking to an NPC.

  • Fixed a bug where shipped items were not counted correctly.

  • The Four Seasons Fair now accepts fruits.

  • Added a timer progress bar to the Moonlight Bar part-time job, Snowday Festival, and Harvest Day Festival.

  • Rebalanced the Harvest Day Festival minigame.

  • Added an option to discard the currently held item during the Moonlight Bar and Harvest Day Festival activities.

  • Added more detailed information to the Progression Menu.

  • Added more fish to the forest so there is always something available to catch.

  • Rebalanced the Cooking Minigame.

  • Added an option in the Settings Menu to toggle the Passing Out Penalty.

  • Animals will no longer gain stress during bad weather days.

  • Curing a sick animal will now also reset its stress level.

  • All matured trees should have high chance to drop a sapling when being chopped down.

[p align="start"]**Join the Peaceful Days Discord: **https://discord.gg/4UktghpP

[p align="start"]Follow Peaceful Days on Twitter/X: https://x.com/PeacefulDaysRPG

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