v1.0.16 - Bug Fixes and Adjustments
Hi everyone!
It’s time for a new patch! Thank you for all your suggestions, and I hope you have a great weekend!
v1.0.16 Changelog
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Request requirements now scale with game progression, requiring higher-tier items over time (increases by 1 tier every 60 in-game days).
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The game now correctly detects required items for requests; you no longer need to hold the item before talking to an NPC.
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Fixed a bug where shipped items were not counted correctly.
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The Four Seasons Fair now accepts fruits.
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Added a timer progress bar to the Moonlight Bar part-time job, Snowday Festival, and Harvest Day Festival.
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Rebalanced the Harvest Day Festival minigame.
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Added an option to discard the currently held item during the Moonlight Bar and Harvest Day Festival activities.
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Added more detailed information to the Progression Menu.
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Added more fish to the forest so there is always something available to catch.
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Rebalanced the Cooking Minigame.
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Added an option in the Settings Menu to toggle the Passing Out Penalty.
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Animals will no longer gain stress during bad weather days.
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Curing a sick animal will now also reset its stress level.
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All matured trees should have high chance to drop a sapling when being chopped down.
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