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Update 1.16.2

Hello everyone! Today we're releasing Update 1.16.2, which brings a broad range of feature tweaks, improvements, balance adjustments, and bug fixes.

Check the changelog below for more information!


1.16.2 Changelog

Features​

  • Added Golden Lineage trait for the Greatest of Khans and their descendants, replacing the GoK house modifier

  • Added Ask to Join Confederation interaction, so players can hop into existing confederation on their own initiative

  • Added a Confederation Member guest pool to activities, so the members of your Confederation will be invited to activities

  • Added an important action to join your Tributaries’ wars

  • Dominating a Title now bypasses existing truces

  • Tribal era innovations now provide some Nomad specific bonuses

  • Added a Reindeer internal yurt building that provides county fertility bonuses in Forest and Taiga terrain

  • External yurt levels now have unique names

  • Gives Mogyer Confederation the Confederation Elective succession law, and gives Almos Arpad the First King of the Confederation modifier

  • Adds horse animations to the Warhorse story cycle, and diversifies background art

  • Steppe-culture castle and city holdings will now use art associated with their geographical region, and the steppe will use MENA holding art

  • Audits character window and event backgrounds for some general improvements, as well as specific steppe and tribal updates

  • Steppe-culture non-nomads (feudal, clan etc.) use backgrounds appropriate to their geographical region, ex. Western backgrounds in France, Indian backgrounds in India

  • Steppe-culture non-nomads use MENA backgrounds everywhere in the steppe if their location’s religion is Muslim, and otherwise: MENA backgrounds everywhere but the western steppe or Siberia (where they use Western backgrounds)

  • Steppe-culture tribals and landless adventurers use nomadic backgrounds in most cases

  • Tribals will use appropriate tribal-looking fallback backgrounds in more cases, rather than generic western feudal fallbacks

  • Improves Mongol invasion events with some updated loc, music, animations, backgrounds

Bugfixes

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  • Government type and vassal stance filters no longer resets whenever a subject contract gets modified

  • Fixed an issue where no courtiers were generated for landed characters because of a faulty check on filled council positions

  • You can no longer mug herders

  • Cumania will no longer be named Khazaria in 1066 and 1178 start dates

  • Lowered the frequency of AIs asking for Paizas

  • Recently Sacked modifier now has a mixed martial icon

  • Added a 10-year cooldown to A Servant of WitchGodName event

  • Greatest of Khans Domicile will no longer bypass locked domicile slots

  • Iron Cavalry and Wolves of the Deep Steppe are not shown as potential to every culture in the game anymore

  • Bring Under Tribute CB has correct info about which Tributary Contracts will be established

  • Fixed tooltip for Herders County Fertility effects from the Seasons

  • Adopt Feudal Ways decision - the check for Tribes of the North culture is no longer visible for everyone

  • Organize Court task for Yeke Jarquchi Court Position now correctly increases Aptitude of other Court Positions

  • The Skull Collection internal upgrade for the Court Yurt now properly affects the agent joining chance for Schemes.

  • Schemes are no longer sometimes incorrectly invalidated when loading a save

  • The Impose Obedience intent is no longer visible if you don't own Tours & Tournaments

  • The Byzantine throne room will no longer appear in unrelated Steppe cultures

  • Both Heavy Horse Archers and Horse Archers now count towards the Horse Breeders cultural tradition discount

  • The Tribes of the North cultural tradition only requires the Khans of the Steppe DLC now

  • The Steppe by Steppe achievement now takes into account the expanded areas of the Steppe through the Expand the Steppe decision

  • The Peace of the Great Khan decision no longer turns your government into a Republic

  • Opinion now properly affects the migration acceptance

  • The Vassals Cannot Migrate current situation tooltip is now more clear

  • Reactive advice for razing holdings as a nomad now takes the cooldown into consideration

  • Added a new trigger for checking if a holding could be razed by a nomad to improve the reactive advice for razing holdings

  • The Pleasure Dome building is always enabled after building it, even if your culture no longer has the Turkic or Mongolic heritage

  • The tooltip for the stargazer now correctly states you need to not be a kurultai member, rather than just "is not a councilor"

  • Added new defines for determining how many commanders are generated for mercenary and holy order titles

  • Landless rulers no longer have a max dread of zero

  • Fixed values displayed for contributed herd from herder tributaries in the realm subjects window

  • Fixed a bug where co-monarchs' would show up as "co-co-co-co-co-co-co-co-co-co-co-co-co-co-co-co-[title]" when they were becoming an independent ruler

  • Fixed information about culture heads determined by herd in the culture window

  • Fixed a softlock when the travel planning window was open

  • Fixed nomads being charged gold for reducing maa size and receiving double herd back in some cases

  • Made the game rule for nomadic situations unique so they are findable by type

  • Fixed crash when trying to update a null province's domicile location cache

  • Fixed white screen soft lock when canceling from iron man save interface

  • Claims now use the base name of a title

  • Added cost icon to men-at-arms that are creatable because of a tributary contract

  • Vassals being targeted by the migration interaction now defer to their liege as the interaction recipient

  • Prevented men_at_arms_limit modifier to drop the max size of men-at-arms regiments below 0

  • Improved levy contribution tooltip when inspecting vassal and tributary levy contributions in the realm window

  • Vassals of tributaries now contribute levies to the tributary's suzerain

  • Made levies income row visible for nomads since they can get levies from feudal tributaries and vassals

  • Fixed calculation for adjusted county fertility decline

  • Fixed noble family rating growing from house members outside realm

  • Fixed many court positions randomly invalidating for nomads during migration or when the holders got wounded/ill/old

  • Fixed a bug causing parts of some subject contracts to be reset when loading a save

  • Fixed bookmark characters not always wearing what their bookmark showed them wearing

  • Fixed the Cuman war mask not being selectable in the barbershop

  • Made the confederation_member script list work properly

  • Made visit settlement for adventurers work as it should in herder and nomad holdings

  • Explicitly cancels a character's tributary contract once they become a vassal

  • Cancels truces both ways when a tributary contract is cancelled

  • A suzerain and a tributary are no longer referred to as 'liege' and 'vassal' in the subject contract window

  • Improved the tooltips for the court position tasks 'blend cultures' and 'accommodate tributaries', so they describe in detail how much they will increase cultural acceptance

  • Fixed issue in army window where there was a lot of lag opening the screen when you had a lot of special troops

  • Suzerains who join defensive wars should not be listed as allies when starting offensive wars. Also properly excluded defensive-only allies when calculating military strength with clear attacker-defender relation

  • Reduces incidents of peasant characters wearing rags while married to noble characters

  • AI will now use Herd to ransom themselves

  • Prevents priest characters in nomad flavor events from being deleted or moved to the pool after being hired

Balance

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  • Limits Blood Brotherhood to same-gender characters, unless both are rulers or gender law is Equal

  • Rebalanced Temujin’s conqueror event to give smaller immediate rewards, but recurring bonuses over the next few years

  • Temujin’s conqueror event won’t give the Mongol Empire title, but clears the cooldown for Dominate Title

  • Made it likely Temujin’s conqueror event will happen earlier, while he is ~30-40 years old

  • Adds Herd effects to random conqueror events and their modifiers, making them more suitable for nomads

  • Balanced MaA ai quality so that nomads will hire more diverse MaA types, and be less obsessed with Steppe Raiders

  • Reduced the number of Confederations being formed and reduced the acceptance chance once they have 3 members.

  • Low Prowess and Low Dominance decreases marriage acceptance for Nomads

  • Player characters starting in regions that have Extra Nomads game rule turned on will always have Nomadic government (unless playing as a historically tribal culture in their area, such as Ethiopian in the Horn of Africa region)

  • Readjusted the inspection tree for nomadic rulers, removing some settled elements and giving them access to more elements from the Adventurer variant of the tree instead

  • Made levels 1 and 2 of the Herd Barter internal upgrade allow you to sell 10% of herd for a 10:1 exchange ratio, Levels 3 and 4 15% for 8:1, Levels 5 and 6 20% for 6:1

  • Removed the option to sell more and earn more from the event you get after taking the Summoning Wealthy Visitors: Local Offers decision

  • Non-nomadic characters targeted by the migration interaction are now much less willing to peaceably give up their lands

  • Reduced herder fertility growth bonus from pastoralists and the communal ethos from 2 to 0.35 (roughly the same as one single province with steppe terrain)

  • Reduced sources of knight effectiveness % from nomad yurt buildings

  • Reduced duration of First King of the Confederation modifier and added title creation cost malus

  • Potential GoK’s tributaries (and rulers below them) are prevented from joining the Great War of Defiance, reducing difficulty for the potential GoK in most circumstances

  • AI are more likely to take the Become GoK decision when they are valid for it

  • Adds vassal herd modifier to Disciplinarian Accolade

Art

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  • Added domicile building icon for reindeer yurt

  • Added Golden Lineage trait icon

Interface

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  • Added a fix to the traits possibly pushing buttons out of the list widget

  • Made trait overspill hide under button or bottom right box in character lists

  • Fixes for culture names pushing interface

  • Toast messages fired during succession are now properly animated and no longer half transparent

  • Improved the Migration window when playing nomadic situations other than The Great Steppe such as the Sápmi

  • Fixed issue causing subject opinion changes not to show in tooltips when modifying subject contracts for tributaries

  • Separated barony and character modifiers in the UI for domicile buildings

  • Updated the Dominance level indicators on the Nomad widget

Localization

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  • Added information about the change of Obedience acceptance in Legitimacy tooltips

  • Improved display of edge case fail conditions for Negotiate Obedience interaction

  • Lowered Eyelid options are now properly localized

  • Updated the Domicile game concept to reflect their current succession behavior

  • Improved the description of Sovereignty CB

  • Fixed the localization for the disband_confederation effect

  • Changed mention of vassal in tax tooltips to subject

  • Fixed loc of Situation game concept

Databases

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  • Renamed black horde to red horde which would be more suitable with cardinal direction color assignment

User Modding

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  • Added a new neighboring_top_overlords_connected_by_land ai_recipients list that targets overlords of neighbors that are connected to them by land (including through tributaries)

  • Added define to control the maximum size of horde riders independent of maa modifiers that a character might have


As always, if you encounter any issues after today's update, please disable any mods and post a thread in the Bug Report board of our official forums. if the issue persists. We hope today's update improves your in-game experience!

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