Dev Diary 183 - Coronations Art & Changelog
Hello everyone! Today's developer diary is a short one, as everyone at Studio Black is currently focused on putting extra polish on our remaining Major Updates this year. In this dev diary, we're sharing two high-resolution illustrations from Coronations, as well as giving you the full changelog for the 1.17 “Ascendant” Update itself.
To be clear, the update is NOT live yet; it will be released alongside Coronations on September 9th.
Coronation & Anointment Art
The two images we're including here were crafted by our wonderful Studio Black 2D Art team. This type of illustration is limited to 460x1100 in-game, but we're posting them in their original 2688x6224 resolution so you can see their full detail. Please note that these images are too large to display at full size here; you can access the full size version by clicking on the links underneath them.
https://forumcontent.paradoxplaza.com/public/1353401/Coronation.jpg
https://forumcontent.paradoxplaza.com/public/1353402/Anointment.jpg
PC Update 1.17.0 "Ascendant" Changelog
Expansion Features (Paid)
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Added Coronation activity
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Added game rules for Coronations: one making them optional by turning off Crowned laws, another that allows rank-up to emperor without losing crown
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Added laws for kings and emperors regarding their Uncrowned, Crowned or Anointed status
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Uncrowned kings and emperors - and their spouses - do not wear crowns
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Adds Coronation Tradition doctrine to faiths, determining whether they have Anointment Required (for emperors), Anointment Permitted or No Anointment
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Adds faith-based triggers for whether a culture is focused specifically on crowns during coronations, on regalia, or utilizes either without preference
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Two Coronation types: Regular Coronation and Anointment by the HoF
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Adds Request Anointment character interaction with the HoF
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New filter for activity locations that permits your capital and holy sites, both within and outside your realm
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Ties coronations into title gain events and elsewhere
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Provide coronation artifacts (crowns or regalia) through multiple avenues: on game start, from free inspirations, on regular pulse for AI
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Adds imperial rank-up event informing players that they become uncrowned when increasing tier
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Coronation activity options: Ceremony and Celebrations
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Coronation host intents: Impress Attendees, Embrace Supporters, Weaken Detractors, Exalt the Crown
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Coronation guest intents: Bear Witness, Seize Advantages, Advocate Domain, Profess Rights, Offer Support, Disrupt Loyalists
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~44 prelude phase random host events
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~19 prelude phase random guest events
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~28 feast phase random host events
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~18 feast phase random guest events
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Above events include guest intent fulfilment events, where guests with shared intents choose what related reward they are interested in asking of the host
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“Critical fail” outcome for Coronations based on guests with disrupt loyalists besting the host
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Events include content for Christians, administrative, clans, nomads, tribals and confederations
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New Activity Pulse Actions for Coronations
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10 ceremony phase key events with triggered success-based and regional loc variations
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Magnificence meter determining a Coronation’s level of success
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Scaling Coronation and Oath rewards based on magnificence
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through activity and at conclusion, opinion gain with vassal stances based on intents
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Background relationship formations amidst and between Supporters and Detractors during Coronation
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Supporters and Detractors guest subsets
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Activity view widget displaying Major Supporters and Major Detractors
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Added 16 Oaths with bespoke rewards and fulfillment conditions
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Includes Oath-tracking story cycle, Oath decisions, and Oath failure and success events
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New Oath-based building lines
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New Oath-based cultural tradition
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Added crowning animation
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Added new intent icons for the coronation activity
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Coronation activity type illustration
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Illustrations for Regular Coronation and Anointment sub-types
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AI behavior adjustments so they will host a Coronation ASAP while uncrowned
Game Content
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Added bow inspiration type and added bows to the weapon option of the commission artifact decision.
- Bow artifacts now increase hunter trait venator track xp gain.
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Adds 4 free random yearly events about being a councillor
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Underaged kings/emperors over 12 years old now wear crowns
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New camera angles for event characters, many playing with perspective
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~8 new feast events
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Adds regional/government type-based custom loc keys like GetFighterTerm, GetRegionalSword, GetTitleTierAdjective, GetLocalCommonerTerm
Bug Fixes
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Fixed bug where player couldn't close the travel window after opening it during an ongoing travel - only check if a travel plan is cancel-able when checking if the travel window can be closed if we have a travel plan draft. for ongoing travels, the window should always be close-able.
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Fixed travel_danger_events.6000 listing the wrong character in its effects and hunt_legendary_animal_custom_loc_trigger no longer errors if scoped on the root character.
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Blocked certain disease recovery event outcomes for children
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Cultivated Sophistication's development bonus now only applies if your Estate is in your realm capital, preventing vassals from providing repeated development bonuses to their liege.
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Added a cooldown check for activities, so they are moved to the right list when they are unavailable, and tell you how long is left before they are available again on hover
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Various fixes to tsagaan sar feast flavor events
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Added non-nomad music tracks to nomadic music list to lessen repetition
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Fixed an issue with mass ransoming, where you would get all of the character’s money instead of a fixed amount
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Updates background triggers for more appropriate regional backgrounds
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Makes holy_site_unique background include generic fallback backgrounds
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Fixed the effects and progression of Paiza Office nomad domicile upgrade for the Barter Stalls yurt
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Fixed the effects of Skull Collection nomad domicile upgrade for Court Yurt
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Fixed edge cases in activity invalidation events
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Makes HoF more likely to accept Declaration of Repentance if you are their liege or top liege
That’s all we have for today. We’ll see you again on Tuesday!
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