Hotfix #3
Hello again!
It's been a very busy day, and we now present our third and final patch of the day!
Thanks everyone for your reports, there's still more to go through but we're working through them as fast as we can.
Improvements
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Add 2 V-Sync options and the option to switch it off. It's enabled by default.
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Tweaks to pathfinding to make it more efficient.
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Vaults now take into account the actual amount of cash when adding or removing during a delivery, not just the number of money bags.
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Armoured trucks are only sent when there is at least a $10,000 difference between the target vault amount and the actual contents.
Bugs
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Fix map adjacent areas sometimes incorrectly being calculated.
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Staff will now ignore new tasks that they cannot reach. Once started the task, they are committed even if it later becomes blocked.
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Fix issue with guest's AI being "scoped" to their bedroom if they are sleepy but their bed is not accessible, meaning they were stuck.
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Fix for functional warnings not always showing. It should be much clearer when a part of an object is inaccessible.
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Fix for stuck buffet guests when they run out of things to do in their allocated time.
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Guests no longer buy access to a buffet when it is missing food (if they are hungry) or drinks (if they are thirsty).
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Fix zig-zag path following when walking.
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Fix for zone overlay not loading correct transparency setting.
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Fix for housekeeping getting stuck trying to reach garbage bags under dumpsters.
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