Changelog 4th (V2) November 2020
Inventory System We've made a few changes to the inventory system to make it more efficient and to reduce "crate litter".
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Instead of inventory objects getting full and dumping extra resources on the ground, they now keep going until 150% capacity and then shut down due to overflowing. They will no longer dump crates.
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Additionally, staff who are delivering goods no longer dump crates on the ground after doing a delivery task. This should stop them abandoning crates to deliver other goods.
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Various object capacities, such as retail cash registers and slot machines, have had their capacities increased significantly to reduce overflowing.
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Fix some objects being ignored by the controller.
Improvements
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Added a staff warning notification when too many jobs are not assigned. We may make it less sensitive in future, let us know how it feels.
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Added a copy to clipboard button to the bug reporter.
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Make max floor reached warning more clear.
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Eyedropper tool now copies bar pricing across. This will be added to other objects in future.
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Reduce the size requirements for the computer room and bingo hall.
Bugs
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Fix some incorrect statue sizes. Note: you may have to rebuild some statues.
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Fix some cases where bedrooms would invalidate down certain corridors with lots of other rooms.
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Fix visual glitch after a storage shelf is destroyed.
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Table games that are not scheduled to be open no longer complain about pit boss offices.
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Fix laundry machines sometimes stalling instead of emptying goods. This now works the opposite to the improvements at the top - laundry machines will dump laundry into the laundry zone or nearest shelf.
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Fix cash registers not working efficiently due to running at lower updates.
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Limit queue sizes to avoid extreme cases.
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Fix some saves not loading correctly.
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