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Company of Thieves Update 🗡️

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Harbingers,

A new update is now available for The Bloodline! The Company of Thieves has officially opened its doors: join the guild, take on 15 new quests, and pay a visit to the newly revamped Brittlebean Hold. New vendors, new faces, a fresh armor set, a new tavern, and more 🗡️

This update also brings major changes to the bounty and crime system, new dungeons, and a long list of fixes and additions across the world.

Stay sharp 👀

Brittlebean Hold Changes 

Brittlebean Hold has been transitioned into a hub for the Company of Thieves. As many of you know, this area was initially planned to be a large, repeatable dungeon. Like the Necropolis, this area has shifted away from that, primarily due to the dungeons not really playing into both my and the game’s strengths. With this change, the castle segment of the map will, unfortunately, become inaccessible. I love the design of the Brittlebean Castle, but it’s simply too large and would end up adding meaningless empty space to the area. It will simply serve as a pretty backdrop to the area for now. 

Going forward, the cropland segment will be the accessible area for Brittlebean Hold and serve as a guild hub for the Company of Thieves. It will have special vendors, guildmates, and various Company of Thieves functionalities. 

  • Removed all hostages from Brittlebean Hold 

  • Removed “randomized” objectives from initializing when entering the area 

  • Removed NPC that would approach the player when they enter the area for the first time 

  • Removed enemy spawns 

  • Removed harvestable spawns 

  • Removed bandit chests (feel free to scrap any bandit keys you may have gotten) 

  • Removed lootable weapon crates (no more making bank off these crates) 

  • Blocked off access to any area beyond the farmland 

  • Added the ability to join the Company of Thieves 

  • Added 15 new quests 

  • Added many new NPCs 

  • Added Company of Thieves quartermaster 

  • Added a tavern to Brittlebean 

  • Added interiors to all accessible buildings in Brittlebean 

  • When you join the Company of Thieves, you can speak to Father Cillian to clear your bounties in Elderheim, Askil or Lonland. The higher your rank, the less you’ll have to pay him to clear your bounty. 

  • Added a new Company of Thieves armor set (Hood with mask, torso, arms and leg pieces. Can be purchased from Eamon Flannery after joining the Company of Thieves) 

Monlodir Additions/Changes

  • Removed dwarven recon drones for the time being 

  • Added many more decorations to Monlodir 

  • Added tons of loot containers to Monlodir 

  • Added vista point with lore about Monlodir 

  • Added blocking volumes to the wall surrounding Monlodir as well as blocking volumes for areas that aren’t mean to be accessible 

  • Added leave location volumes to Monlodir 

  • Added/refined enemy spawners 

  • Added interiors and 2 dungeons (one requires a quest to enter) to Monlodir 

  • Added more foliage to Monlodir 

Bounty/Crime System Changes 

  • Crimes that add 500g or more to your bounty are now added to the entire kingdom you are currently in, rather than a specific city. For example, if you murder a civilian in Elderglen, that bounty will be added to ALL cities in Elderheim rather than just being added to your Elderglen bounty.  

  • Further improved NPC player detection, making hiding and stealing easier and more reliable to perform as you expect 

  • The player can now be sent to jail. When sent to jail, the player must serve their sentence, which results in 50% of their primary level EXP being taken.

  • Guards now have noses (lol) 

  • All capital cities now have jails 

  • The player can now be arrested in Elderheim cities and sent to a jail in Elderglen 

  • The player can now be arrested in Askillian cities and sent to jail in Karraq 

  • The player can now be arrested in Lonland cities sent to jail in Helgasker 

  • The player SHOULD NOT be able to use the “Return to overworld” button when jailed. After serving their sentence, the button’s function should return 

  • Stealable items should add bounty to the proper city now.

  • Added guards to Karraq 

  • Added guards to Helgasker 

  • Civilians should now properly track what city your bounty will be added when you do something illegal to them. So, if you kill a civilian in Helgasker, your bounty will be added to the proper locations.  

  • You can now see your bounties for all cities and kingdoms in the detailed stat sheet 

 

Other Additions/Changes 

  • Added interior to the Elderglen Castle 

  • Blocked off unused segments of the Sultan’s Palace at Karraq 

  • Added a chapel segment to the Sultan’s Palace 

  • Added a treasure vault to the Sultan’s Palace 

  • Added a new pair of daggers – Key Daggers 

  • Added a secret location to Helgakser  

  • Improved general civilian detection of player 

  • Greatly improved the reliability of the Hidden/Undetected UI that appears on the screen when crouched 

  • Adjusted the level equation for sneaking. Expect to see a large level increase when loading into a new game if you already have increased your sneaking level a few times. 

  • The player’s SNEAKING skill can save them from being caught if spotted while pickpocketing. Their level determines the % chance of getting away with pickpocketing while being detected. This % chance is capped at 85%. 

  • Added many new items to civilian pockets (potions, food, crafting materials) 

  • Added new weapon: Key Daggers (This item is received through a Company of Thieves quest) 

  • Added cellar to Thronhild tavern 

  • Added quartermaster supply room to Mage’s College 

  • Added new dungeon to the Khenmoore Flatlands 

  • Lockpicks now have a value of 15 gold 

  • Added guards to Al'Thumralah 

  • Added guards to Turacca 

Bug Fixes/Adjustments: 

  • Fixed issue at Focus Crafting Stations that would show “Wands” as “One Handed Swords” 

  • Fixed issue that would show wands as a crafting option during weapon assembly at an anvil 

  • Ragdolling should no longer show as 0/0 exp in the detailed stat sheet 

  • Aeromancy should no longer show as 0/0 exp in the detailed stat sheet 

  • The “Cooking” skill no longer shows twice in the detailed stat sheet 

  • Fixed issue that would cause lockpicking UI to appear twice if you quickly interacted with a locked door multiple times 

  • Fixed issue that would cause the HUD to fade out if you immediately canceled lockpicking right after starting the lockpicking minigame 

  • The Aeromancy skill “Windweave” now grants Aeromancy EXP and is buffed with Aeromancy passives 

  • The Electromancy skill “Static Pulse” no longer triggers the animation when the player attempts to cast it with insufficient mana 

  • The cost of the Aeromancy passive “Air Attunement” now increases by 1 per rank instead of 2 

  • The cost of the Electromancy passive “Tempest Ascendancy” now increases by 4 per rank instead of 5 

  • Weapons and other attached items are now hidden when the player uses Boar Rush 

  • Fixed issue that would sometimes cause the player’s body to not hide properly after using Boar Rush 

  • The weaponsmithing level up sound should now obey the volume sliders  

  • Fixed issue with radial menu not closing if it was open when a guard approached you for a bounty

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