Update #15 - Widescreen FOV fix
Today we're releasing a small update with a single fix:
Bugfixes:
- Fixed FOV setting not working properly in ultrawide/surround aspect ratio setups. FOV setting would be used as the total horizontal angle of the screen, meaning 130º wasn't wide enough on those cases. We've changed so the value is assigned to a 16:9 aspect ratio, and actual FOV is increased/decreased based on the screen aspect ratio.
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