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Discover the 0.3.1 Update!

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Hello Shipbreakers!

Our new update is now available! Start your new shift to discover the brand new barge revamp as well as our new railgate and bay animation sequence!

  • Community Feedback Barge Revamp Barge is deeper and can accept more objects Clears between shifts for max efficiency

  • Community Participation Winning Narrative Log Contest Entry Added It’s somewhere….

  • Railgate Launch Sequence Railgate will periodically launch ships deep into the solar system

  • Demo Charge Durability Effects Added Detonator will become faulty over time

  • **Bay Startup Sequence **Barge, Furnace and Processor activate when Shift begins

  • Important Notice The next update (0.4.0) will include Act 1 of the Story, as well as completely overhauled Certification and Work Order systems.These changes will come with a complete Progression reset! Visit the Steam Discussions for more info.

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Full Patch Notes

🚀 denotes changes or fixes based on Community Feedback & Participation

Changes & Updates

  • 🚀 Barge completely revamped
  • Barge is now deeper and can accommodate far more objects
  • Barge now clears between shifts
  • Incorrect items are highlighted in Red
  • Correct items that are still connected to incorrect items are highlighted in Green until separated
  • 🚀Winning Narrative Log Contest Added
  • Congratulations to Discord user Snark!
  • It’s somewhere….
  • ** Railgate Launch Sequence**
  • The Railgate in the skybox will periodically go through it’s launch sequence, sending ships deep into the Solar System
  • Demo Charge Durability Effects Added
  • The Demo Charge tool has been hooked up to the Durability system
  • As the tool’s durability drops, the Detonator will become more and more faulty
  • Detonator has an increasing chance to fail, up to a max of 3 times in a row
  • Bay Startup Sequence
  • Barge, Furnace and Processor activate when the Shift begins
  • Theme-based Ship Lighting added
  • Interior lighting is different between Industrial, Civilian and Science ships
  • Thumbs-up Animation Revamped

Bug Fixes

  • The game crashes, when the user salvages the middle section of the javelin in its entirety in the furnace

  • There are two sets of flow volumes in the Salvage Bay, possibly leading to excess furnace furnace pull

  • The user gets stuck in the Remapping menu, after rebinding left/right button mouse and needs to quit via ALT F4

  • Ghost Heavy Cargo Javelins spawn with shipping crates

  • The High Gain Antennae will often bounce out of the barge, when being salvaged

  • The High-Gain Antenna pierces the border of the barge, when salvaged near the edge of the barge

  • Mass, Distance, Cutgrade on HUD is missing on all tools except Grapple

  • Some Upgrades do not immediately apply when selecting "Continue Salvage" and only take effect when selecting a new ship

  • Incorrect texture used on prongs holding in Mackerel reactor

  • Explosion elemental effect radius is not calculated correctly. For example, taking Damage from Demo Charges does not apply fire status effect to the player

  • Door consoles to the cockpit in mackerels spawn unjointed

  • Demo Charge Model Preview Does Not Render On Glass

  • Demo Charge antenna model renders behind Rail Gate Village assets

  • Demo Charges will be immediately caught by the player's hand if thrown while hand is active

  • Incorrect salvage location for javelin refueller chassis nanocarbon and aluminum

  • The Fabric on the aluminum structure remains attached to the ship, after the user yanks out the structure

  • On Cargo Javelins the tail airlock console stops working, when the large middle section fuel tank explodes

  • On Javelins, the front section of the cockpit flies away, when detached from the ship

  • On Javelins, the panels separating different sections of the ship are tagged Titanium for Furnace salvaging

  • Decompression pocket found in the cockpits of the Javelins

  • Cannot cycle the region leaderboard using Left Stick

  • On Javelins, Aluminum beams of the ship's middle cage structure are marked for Processor salvaging

  • On Cargo Javelins, a segment of the fuel pipe is doubled-up

  • The controller cannot be used to scroll down/up and read the Ghost Ship message in the HAB's "New Message" screen, when not playing in English

  • Cutting/melting a cut point after deploying a demo charge will trigger the demo charge deploy SFX

  • On a Salvage Runner, a salvaged titanium panel is spawned inside the wall of the salvage bay

  • On easy Ghost Javelins, there is an AI free floating in the thruster room

  • Fume Chute and Waste Disposal listed as mechanical are not showed in Scan Mode Systems

  • Pod Clamps appear in the scanner's Structural mode marked as Electrical objects

  • Certain beams on Salvage Runners are offset and cause some Z-fighting

  • During the tutorial, Ship's A exterior hull texture is displayed as pitch black

  • Sticker Icons appear low-res when shown on the Sticker unlock popup

  • Engineering consoles appear green in Systems as electrical but are described as mechanical in Objects

  • Hand does not turn during a breaker handle interaction

  • No image linked to "Salvage, Lynx - safety_ad_02.view" in Data Recovery

  • Missing collision on salvage bay light panels

  • Clicking outside conflict popup in Key Mapping menu causes the user to become stuck in the conflict state

  • Purchasing one of each item in the Kiosk causes a large framerate hitch and ClipCursor error

  • When Weekly RACE Timer ticks down to 0 hours on the landing page, the number of Days does not tick down

  • Some ships are not using the correct user-facing names in the Free Play selection menu

  • The battery pack marked barge is not salvaged by the barge

  • Frozen Demo Charges do not shatter when detonating

  • Weekly RACE leaderboard scores will show a previously recorded death count but does not reflect the new score

  • The option "HUD OFF" is half working when the player relaunches the game

  • Demo Charge Detonator lights remain on after detonating until the user switches tools/modes

  • Multiple Weaver warnings play when a single object with multiple AI nodes is thrown into the processor

  • Javelin antenna and mount fly off unexpectedly after being cut free in unpressurized space

  • Javelins do not contain any 3D Dirty Air assets

  • On javelins, the class 2 Reactor-Thruster system can be easily salvaged without flushing the thruster

  • The demo charges slide away, when the user attemps to place it on the nanocarbon cage beams

  • Javelin reactor explodes after losing 1 pip after thruster exploded and ECU is deactivated

  • Javelin refueller has one specific aluminum reactor casing panel is unyankable

  • Floating AI Node outside a medium difficulty ghost Mackerel, when starting the shift

  • There is no daily rental fee for the demo charge

  • Airlock consoles lights stay on despite being disconnected from the power sources

  • All items on the Kiosk can be purchased whether the player is full or not, resulting in unnecessary debt for the player

  • On geckos the crawlspace coolant pipe is misaligned, with the incorrect connecting end to the ECU wall

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