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Patch notes 1.2.1

Patch Notes

Changes & Updates

  • Added 17 new Achievements/Trophies which can now be unlocked across all platforms

Optimization

  • Optimized several object meshes to improve overall game performance

  • Optimized shaders to improve overall game performance

  • Optimized entity archetype usage for improved memory performance

UI

  • Optimized several menus and screens to improve their legibility at high resolutions

Bug Fixes

  • Typo in death/cloning screen 'Retreiving'

  • Spare Replacement Notice's “Hold A” prompt overlaps text in different languages

  • In the tutorial, the furnace turns on even though it's "broken" for Weaver

  • Repeatedly trimming a large panel at both ends causes the panel to eventually "disappear", with only a glitched texture visible.

  • Quitting to the UI during the first 2 seconds of a shift will cause the next shift to have sound mix differences that are only cleared when you pause the game.

  • Decompression event occurs when cutting from a pressurized room into another pressurized room

  • The workbench activation SFX in the HAB is panned too far left when using surround sound speakers

  • In the onboarding sequence Calyssia says: It's here where hard workers like you...." but the subtitle says "that" instead of "where"

  • The title blocks the user from progressing through gameplay after moving all Cubes into the Barge before obtaining the Cancel Tethers Task during the Tether Training mission.

  • Storage bin on a Javelin Tanker turns from scrap back into an object after cutting it

  • High pitched beep SFX for "interaction complete" during a demo charge disarm is delayed

  • RACE task list does not populate while in salvage bay

  • Missing Navigation SFX in the Video options screen in the pause menu

  • On PC builds if you select "Disable Background controller Input" it terminates any controller input and wont return if unchecked with mouse

  • The Video menu cannot be navigated with controller

  • There is an excessive space in the Terms & Conditions of the Employment Confirmation Form

  • The debt remaining information may be unsynced in the Leaderboards

  • The Certification screen display the wrong information on the employee terminal

  • The ship preview is stretched in the Leaderboard section of the Cutter's R.A.C.E.

  • Some platforms of the cargo elevator appear with a unique texture on the scanner

  • Setting both Menu "Confirm" and Menu "Start" to none prevents the user from rebinding inputs and confirming UI prompts

  • R.A.C.E. Event triggers with no ship and no objectives

  • LOD issues on several objects

  • The language changes when you do not confirm to save your changes

  • While placing a sticker, the user can navigate the sticker menu in the background with the right joystick

  • The player may get stuck when save & quitting twice in a row

  • The text of some options in the option menu may not be displayed

  • A Violent decompression occurs after cutting one of the aluminum chamfers next to Atlas cockpits

  • Power Generator Tutorial VO and task list can play on a different ship

  • "Crushing Alert" HUD pop-up isn't translated to other languages

  • "Days" text seen in the time remaining to complete the current Cutter Race is displayed as empty squares in Russian and Chinese

  • "Player stat overview", seen in leaderboards, is displayed in 2 rows and overlapping in multiple languages

  • Extra SFX may play during the airlock depressurization

  • "Connection not found" pop-up and "uploading report" notification are not translated when displayed in the cutter race shift summary

  • Abandoning shift from pause menu no longer resets the whole tutorial

  • "Demo Charge Damaged" warning appears during an O2 leak

  • Task list does not appear if you respawn before the next task list objective is populated

  • Audio gets amplified on character's death

  • Connection Dialog on leaderboards screen has truncated text

  • Loud burst of audio when dying in No Revive mode

  • The "Also Hide Helmet" is not displayed properly on the option menu

  • Cutter's R.A.C.E. shift summary ranking is displayed on 2 rows when it exceeds 2 digits

  • Leaderboards player's ranking is displayed on 2 rows when it exceeds 4 digits

  • The VFX of the broken helmet remains during the Cutter's R.A.C.E. recap

  • Thermal spreaders only rewards 442 credits when salvaged

  • The 1st death of a shift triggers the "spare replacement" sfx 2 times in a row

  • Character's voice may be muted for some dialogues when returning in the hab

  • Changing audio sliders value with the gamepad is too slow

  • Cutter's R.A.C.E. task list shows two Aluminum objectives, but one objective updates, when salvaging Armor plates

  • Speed HUD indicator overlaps with HUD element above it when user is moving above 0.0 m/s

  • Receive call prompt is not properly centered in front of the intercom

  • Missing collision on a metal column close to the processor

  • Cutter's R.A.C.E. task list displays the incorrect amount for the Sensor Array objective

  • Connection Error button callouts on R.A.C.E. are inconsistent with other popups

  • Cutting between two differently pressurized rooms doesn't play the decompression alarm SFX

  • HUD will no longer display "infinite" tethers during the tether tutorial, when reaching the 'Tether Cube' task list

  • Airlocks on low hazard level ships can be (un)pressurized, before the pressurization tutorial

  • "Sticker unlocked" pop-up title seen during the HAB greeting isn't centered in Russian and Chinese

  • Red lights appear at an offset distance in front of the Fusebox

  • Missing texture observed underneath a platform close to the Processor

  • Health bar text not translated in Traditional Chinese

  • Elemental systems affecting the player will stay visible when continuing a shift

  • Audio does not stop when gameplay is suspended while accessing the system menu

  • Sometimes the user is unable to browse through the Job Board

  • R.A.C.E. landing page does not load correctly after returning from a R.A.C.E. shift

  • All ship types, except mackerels, can spawn depressurized between Hazard level 5 and 7

  • 'Emergency Fuel Shut-Off' notification continues to be displayed on a reloaded Atlas, despite being turned off

  • Doors can spawn outside their walls after reloading a save

  • When navigating the Control Remapping menu, scrolling down even one position will send the scroll bar all the way to the bottom

  • Entire ship decompressed when airlock was cut - did not occur on mackerel

  • Ship Failed To Load prompt has no popup SFX

  • Depressurization SFX continues after the decompression event when cutting a pressurized airlock

  • Placing a demo charge to salvage the fuel tank during the Cutter's Race, explodes the valve segment, failing the task

  • 'Audio data' HUD text notification doesn't fit properly its allotted space

  • Backing out of a Career profile other than "Standard" causes that menu selection to appear incorrectly

  • MP is not awarded, when a tier is completed right when the shift is ending, despite displayed as completed on the Salvage Indicator

  • Reading a new message in the Employee Terminal will place as 'read' some unread messages, without the user actually opening them

  • If your ship fails to load, and the credits awarded is enough to pay off your debt, then you soft-lock while waking up in the Hab

  • 'I Dub Thee Shipbreaker' sticker is awarded for each objective in the Pressurization Tutorial

  • The Audio Player widget changes sizes, when moving in the HAB

  • If the user interacts with a door console while holding demo charges, then the placement feedback will display as invalid until the player presses the left mouse button

  • Ship failed to load header text is untranslated in non-english languages

  • "Rank" text label in the kiosk is inconsistent with other text sizes in multiple languages

  • "Panel (light)" scanner legend is out of bound of UI in Italian, German and Spanish

  • In the Data Collection Screen, the "input image" overlap with the background UI box when "decline" or "accept" are highlighted

  • If the user presses ESC during the Reaction explosion, then they can enter a 0% health state with altered movement

  • Electrocution vfx is not prevalent when being shocked a multiple times

  • When using resolutions under 16:9 in width, "Lynx" and "Salvage" in the loading screen are overlapping

  • "Ship name" in data drive next to "found on" is squished and displayed in multiple rows in French

  • Cut off text in Spare Termination Notice for most languages

  • Player data content in the leaderboard is slightly cropped

  • The ship's name in the Cutter's Race menu doesn't properly fit its allotted space

  • Misaligned text in Workshop terminal screen

  • Misaligned localization string in the Job board

  • Untranslated localization strings in fees report

  • In the Ship Doctor menu, Chinese fonts make the objective list difficult to read

  • Overlapping text in tutorial objective

  • "Road trip friend" doesn't fit into Ship doctor menu in several languages

  • Text displayed in English on the New Messages received, when loading in the HAB and not having English set as in-game language

  • In Spanish, "Cut level" doesn't fit into scanner description

  • When detonating a reactor, some scrap doesn't lose its hot texture

  • "Sticker placed" values in sticker menu are misaligned in some languages

  • "Upgrade me!" text under upgradeable stickers is out of bounds in some languages

  • Tools names in sticker menu are not displayed properly in Chinese and Russian

  • When opening the sticker menu, the 1st category "Salvager" is not shown directly

  • Tether message doesn’t show up in the employee terminal

  • Continue prompt in HAB Greeting notification is too small in Chinese

  • When the player clicks on a space truck part they've already installed they get wrong VO

  • In Brazilian Portuguese in the Stickers screen for the cutter there are some texts overlapping

  • Loading a saved ship with a Class 2 reactor will cause related VO not to play

  • The cutter/grapple indicator may be displayed on the screen when activating the terminal

  • Ship Class names localization is inconsistent

  • Letters in 'Above Cut Grade' notification are too condensed in some languages

  • First step of the tutorial 'Look at the elevator' tip is too long in Italian and overlaps with the objective below

  • In the Options Menu, languages do not display properly in Simplified Chinese

  • Dates on the profile creation email screen have been algebraed in traditional Chinese

  • The text on the "Deposit Salvage" tag doesn't fit properly in its allotted space in several languages

  • The ship catalog is unintelligible when switched to different resolutions

  • The audio log for "Shang, Brennan" has missing words in the subtitles & data viewer

  • Softlocked in an unresponsive RACE post shift summary after retrying connection

  • After Weaver's hab intro, the player can press a button to access the hab greeting before it is active and block themselves

  • The title enters an indefinite unresponsive state on the Shift Performance menu after viewing the Leaderboards in Cutter’s R.A.C.E.

  • Barge tutorial and barge do not turn on after abandoning the barge tutorial then resuming career and selecting a level 2 ship

  • Loading screen does not appear when loading into career or into a shift

  • The tutorial no longer triggers, when the user abandons it and reloads without signing out from the profile

  • Random collision boxes in the Heavy Cargo Javelin's interior double airlock

  • Thrown demo charges have no velocity and do not attach to nanocarbon

  • Demo charges are invisible when deployed

  • Any violent depressurization event applies to the entire ship

  • Violent depressurization events do not trigger SFX

  • Entering the Stickers menu and then backing out will show a greyed out Equipment menu option

  • The game crashes when trying to enter the career while having the rank 3 first ship in the yard

  • The HUD doesn't appear when starting a shift on a ship the player has already worked on

  • Some elements of the scanner HUD keep displaying after the scanner is turned off

  • On the Fee reversal report, the button to confirm is different from the one used during the rest of the game

  • The player can get stuck if they choose to not get out of the hab after contract termination

  • Changing resolution and creating a profile can duplicate the intro text

  • Controls remapping menu doesn't scroll properly while using the controller when the resolution is less than 1920x1080

  • Flush Switch scanner description not localized in Traditional Chinese

  • The "No connection" prompt in the Weekly RACE Salvage Summary doesn't have controller prompts

  • Unable to repair equipment if a low rank profile has been loaded in the same session

  • Non-sequential scenes can stomp in-bay tutorial VO

  • Waypoint markers in the HAB tutorials disappear if you quit the game

  • The Reactor II plate is attached to the octagonal aluminum structure on Station Hopper Geckos

  • Available languages are not translated in Italian in the Options Menu

  • The controller has no focus on the Pause Menu, when accessing the pause while in the Kiosk

  • Ship catalog contains Hazard Level 0 ships after rank 3

  • Computer terminals on the Industrial Action Stargazer can spawn in other computers or objects

  • Ghostship VO subtitles are triggered during the wake up sequence

  • "Achievement undocked" sticker is not incremented correctly when debt is repaid

  • Typo in messages in the employee terminal in the HAB

  • Limited Revival profiles have few available ways to see remaining lives

  • Demo Charge preview slice and wireframe persists if switching tools while interacting with a door

  • The user can no longer leave the HAB during tutorial rank 2 on a reloaded profile, after several save and quits

  • Computer terminals can spawn in other computer terminals on Javelins

  • Pausing during Rank 2 Weaver's call transition will cause the controller/Keyboard to lose focus and Weaver's next call to not play

  • HAB locked state during Lou’s message on day 3 can be bypassed by saving and returning to the HAB

  • Objects in Scanner Mode do not appear correctly

  • Weaver and Lou's friction dialogue does not play on a Rank 6 Skip Training profile

  • Computer terminal with 'no salvage destination' parts or with extra parts can spawn on Heavy Cargo Javelins

  • Violent decompression occurs in the Crew Quarters of Heavy Cargo geckos, when cutting a certain keel cut point

  • Detaching the panels on the side of the cockpit of mackerels by cutting the glass in front doesn't cause a decompression

  • Mackerel cockpit glass stays connected to one side of the nose panel

  • Debt paid off pop-up doesn't appear (should appear in the good morning cutter screen)

  • Space Truck objects 'Collected' notice has overlapping text

  • If the player dies during the movement tutorial, they have no more guides or task lists

  • Unsalvaged/uncollected objects will spawn back to their initial position, after reloading a ship, despite having been moved away

  • The doors of the airlock are not opening when using the airlock console on the "Gecko Salvage Runner" ship

  • "Hold thumb to scanner" type of prompts doesn't display the input required to progress

  • Some computer terminals cannot be cut

  • White bar appears instead of the "Open Task List" prompt when the task list is closed in RACE

  • Overlapping text on buttons and on contract in several languages, when creating a new profile

  • HUD notifications in German don't fit properly the allotted space

  • Amplifiers are still linked to the Science Mackerel after cutting the antenna base nanocarbon panel

  • Weaver's line 'Have a quick read then hop in the bay' does not play, when the user buys the tethers too soon

  • Debt and LT are not displaying properly on HUD and HAB in several languages

  • Localized text for the scanner's legends causes spills out of the designated area

  • The Reactor I objective is shown in double on the task list, when pausing the game, after reviving

  • When reaching a new reward tier during gameplay, the displayed text is overflowing in some languages

  • When the character portrait is on the right, the subtitle text becomes right-aligned

  • Unlocalized UI prompts in the Ship Doctor menu

  • "Power off" is not translated during the Industrial Action Suit shutdown

  • Tethers do not affect Comms dish arrays if placed in a certain way

  • Demo Charge randomly attaches to nothing

  • When the player pauses during game, some part of the Ship doctor Widget aren't translated

  • Some Tools can be fixed at 100% state

  • Player hands do not appear when dying by Furnace

  • During the credits, some texts are overlapping in Chinese, Russian and Italian

  • Stats are not visible on previously unlocked upgrades

  • "Repair" prompt seen in tool upgrade trees is out of bound in multiple languages

  • The "Radio Malfunction" prompt can trigger at the beginning of a shift if the player damages the helmet while going to the hab in the previous shift

  • During the 1st tutorial, tasks will automatically be completed if the player character dies

  • Standard airlocks have exterior panels that look as though they are cuttable

  • The text of the Fee Reversal Screen overlaps in some languages at resolutions above 1080p

  • Incorrect text in extraction description for Utility arms is shown in several languages

  • The (Titanium) panel is not correctly translated in simplified Chinese

  • "Group_Undisclosed" in union mails appear as "empty squares" in Chinese and Russian

  • In German, "Thermal spreader" doesn't fit into scanner description

  • The text description of the light banks is different between English and other languages.

  • The "Hold to confirm" text prompt on the fee reversal report is untranslated

  • Ghost ship helmet collect pop-up is untranslated

  • "O2 Leak" pop-up displayed after causing a small leak in the helmet isn't translated

  • Dying while grabbing onto something and, holding down the grab keys through the death process causes the left hand to animate incorrectly on spawn

  • "Connection to server" pop-up in Cutter’s R.A.C.E. isn't translated

  • "Play" prompt used for playing an audio log in the data miner is untranslated

  • Button prompts on Oxygen Drain Setting popup need to be redesignated

  • Several objects in Salvage Runner loading bays have the grapple out feedback, despite not being attached to anything

  • Text 'Reset tab to defaults' in the Options does not fit properly in several languages

  • "Back" prompt in the leaderboard is displayed on 2 rows instead of 1 in multiple languages

  • The header of the sticker unlocked notification during HAB greeting resizes depending on the language used

  • Demo Charges flash when floating rather than when placed

  • Salvage goal pop-up text content is out of bounds in multiple languages

  • "Release ECU Coolant" task during reactor II tuto is overlapping with progress bar in French

  • In French, Weaver contract termination VO use a different name for "contract termination" than the one seen in the menu

  • "No revival" name in French should be consistent with the rest of the game and use the word "Résurrection" instead of "Renaissance"

  • Javelin name used in the message preview and subject should be consistent with name used in message content

  • After enabling "Disable background Controller input" with a controller while alt-tabbed, the controller inputs are still being detected

  • Non-English Javelin Tanker unlock messages use wrong name in the Subject

  • In Spanish, Javelin Tanker is incorrectly translated as "Carguero" in various areas

  • Button to close the Oxygen Drain Pop-Up is different than the UI indicates

  • During Onboarding sequence, Citizen ID content is partially hidden in French

  • Exiting Weekly Race before the screen is fully loaded will cause a loss of focus in the front end

  • At rank 30, the MP progress bar seen in the bay is still displayed and appears functional

  • Employee terminal subtext "Unverified application" is incorrectly translated in non-english languages

  • Employee Terminal UI doesn't select the first item in the line, resulting in doubled sfx

  • Player debt is displayed inconsistently in different parts of the game

  • Card reader animations seen during contract termination continue to play while paused, leading to multiple issues

  • Saving and reloading in the HAB right after the Industrial Action can cause Salvage Reaction VO to be played during Career Loading

  • Numbers in the "Resources" subheading of a cutter's leaderboard profile are aligned too far left, and overlap the resource they represent

  • When grappling objects into the helmet, sometimes the sound does not play

  • Vaporizing part of a panel will play the panel melting sound at the center of the original panel

  • Correct sound effect missing when completing Space Truck

  • Foley SFX missing on hand shake-off after getting zapped

  • Quitting while reactor is exploding can leave the sounds stuck

  • In profile selection, profile text labels are pushed out of bound of UI by the "input image" in multiple languages

  • Radiation filter emissive turns off but the filter is still barge salvageable

  • Atlas fuel injector counts towards the thrusters sticker

  • The controller loses focus on the Equipment tree, after the user goes in the data miner first

  • Continuing to salvage a ship in the first shift of Rank 3 will show an empty tasklist and one subtitle line from the barge tutorial

  • Opening sequence text is too small and difficult to read at high resolutions

  • Opening sequence subtitles are too small and not readable at high resolutions

  • "POWER OFF" HUD during suit shutdown during Industrial Action is mistranslated in French

  • The "Continue" text is not displaying correctly on the Weekly Race screen in some languages

  • Weaver and Lou VOs can overlap when opening Lou spam message too fast

  • Railgate blue schematic poster reflects an out of place texture when looking at it from far away in the HAB

  • Cutpoint clips into cabin seats in a Station Hopper Mackerel

  • The credits number in the info panel of the HUD incorrectly displays LT

  • Returning to the HAB when a VO chunk is starting causes the VO audio to be heard at high volume during the shift summary transition

  • AI Nodes hidden behind objects on Stargazer Gecko exterior

  • Airlock decompression VFX appears in the scanner

  • Equipment text is not displaying in the workstation terminal, after loading in the HAB at rank 3 (skip training)

  • Communications Array will not move with the Sensor Array when the Sensor Array is dislodged from the ship

  • Small "Computer Terminal" object affixed to the front of an ECU does not count towards the "Salvage Computer Terminal" objective in Cutter's RACE

  • Floating terminal found in low HL Javelin Tanker reactor room

  • Hal dialogue plays during the loading if the user loads a career saved right after the Industrial Action

  • Controller focus can be lost upon opening the equipment terminal after loading the HAB

  • A gap can be present in the back of the hull of gecko station hopper

  • "Environmentally conscious" sticker title is misspelled in English

  • Incorrect material present on some cut points for some antennas

  • A piece of fuel pipe can be found free floating in Heavy Cargo Geckos

  • Communications arrays on Heavy Cargo Geckos can spawn detached from their sensor arrays

  • During the 1st tutorial, pushing the processor or aluminum panel into the furnace using scraps leads to a softlock

  • Button prompts overlapping in German Credits

  • Fuel valve prompt is still active on a reloaded Heavy Cargo Javelin despite the already flushed pipes

  • Bed can spawn in front of an Airlock Console on a Jav Heavy Cargo

  • Object "processed" notification pop-up content is overlapping in some languages

  • After playing some interact or pick-up animations, the left hand doesn't go back to its idle state

  • Delayed objective completion for "Grapple Reel" in the salvage bay tutorial

  • Cutting the Thruster Cap does not turn it into scrap

  • Missing 'click' SFX in the apartment screen while using controller

  • The tool description is misaligned in the equipment screen

  • User can start the tether tutorial with 0 tethers if all tethers were previously used in another ship in the same rank

  • In the front end key rebind screen, scrolling through an input list doesn't move the list focus along with the selection highlight

  • Javelin airlocks are missing the airlock alarm when pressure changes

  • Airlock lights in Gecko Stargazer don't always animate when cycling

  • When grappling objects, the SFX may not change after the objects are taken off the ship

  • Some Geckos and Atlas depressurizing on spawn

  • Mackerel decal "direct-ways" difficult to read against paint job and cut off by ship panels

  • Deactivating the scanner in the pressurization tutorial brings the (disabled) grapple back up

  • Ghost Helmets clip through glass panels

  • Entering the Pause Menu while transitioning to the Ship Catalog will cause both screens to overlap

  • The global start shift button in the HAB plays a negative sfx when complete

  • One of the Bay lights is flickering

  • Glass pieces do not highlight in red when put in the barge

  • It is possible to see structures behind hydroponics cabinets by looking through their glass

  • On initialization the VFX from the Barge is visible whilst using the Scanner but not afterward

  • In the Barge tutorial, Weaver tells you that he activates the oxygen/fuel depletion, but actually he does only when you access the Kiosk for the first time

  • Softlock if you enter the pressurization tutorial with 0 fuel and at low level

  • Leaving work area with Grapple attached will retain the attachment after respawning the player

  • Demo charge durability appears before it is unblocked in the tutorial

  • Class II Reactor texture is not properly displaying

  • If the player is already looking out of the Window during The Way Out scene, they will be forced to back out and look out the window again

  • Flush switches can be interacted with during "flush" animation

  • Missing upper case on several extraction descriptions for Space truck parts

  • Right brackets in the Salvage Summary list in the Post Mission Screen are too far left

  • Misaligned string when observing an object with the Cross-Spectrum Scanner

  • Overlapping text when activating the Cross-Spectrum Scanner

  • Ships's names first letter is in lowercase in Messages - Employee Terminal and New Messages Received pop-ups in Russian

  • Text on the Reversal fees screen doesn't fit properly in Russian

  • "Ship available" is displayed in 2 rows and overlap with UI in French and Russian

  • "Transportation acquired" text does not fit properly in Russian, being hidden by the End Contract button

  • Text on 'Employee Contract Termination Form' is not displaying in Russian

  • Exiting the Leaderboard before the screen is fully loaded will cause a loss of focus in the front end

  • The words “barge” and “processor” are untranslated in German language

  • Message introducing Mackerel Heavy Cargo doesn't appear at rank 3 on skip tutorial profile until HAB reload

  • Text on the Open Shift pop-up doesn't properly fit its allotted space, when playing in Russian

  • 'Lynx-Corp update' text doesn't fit properly its allotted space, when playing in Russian

  • Version out of date pop-ups for weekly race and leaderboards uses the wrong font

  • Lou doesn't wait for Shippy to speak before introducing the player to the Ship Doctor

  • LOD issues with multiple barge tagged objects

  • Player’s suit is immediately breached when colliding with an object between 9 and 10 m/s

  • Circuit description mentions the circuit is based out of silicone

  • Gecko Heavy Cargo - No emergency lights in crew quarters, corridor, ECU room

  • Gecko Salvage Runner - No emergency lights in the corridor to the cockpit, crew quarters, and reactor room

  • "Race Maintenance in progress" is displayed out of bounds in French

  • Main menu button navigation sounds play despite the highlighted button not changing

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