Patch notes 1.2.1
Patch Notes
Changes & Updates
- Added 17 new Achievements/Trophies which can now be unlocked across all platforms
Optimization
-
Optimized several object meshes to improve overall game performance
-
Optimized shaders to improve overall game performance
-
Optimized entity archetype usage for improved memory performance
UI
- Optimized several menus and screens to improve their legibility at high resolutions
Bug Fixes
-
Typo in death/cloning screen 'Retreiving'
-
Spare Replacement Notice's “Hold A” prompt overlaps text in different languages
-
In the tutorial, the furnace turns on even though it's "broken" for Weaver
-
Repeatedly trimming a large panel at both ends causes the panel to eventually "disappear", with only a glitched texture visible.
-
Quitting to the UI during the first 2 seconds of a shift will cause the next shift to have sound mix differences that are only cleared when you pause the game.
-
Decompression event occurs when cutting from a pressurized room into another pressurized room
-
The workbench activation SFX in the HAB is panned too far left when using surround sound speakers
-
In the onboarding sequence Calyssia says: It's here where hard workers like you...." but the subtitle says "that" instead of "where"
-
The title blocks the user from progressing through gameplay after moving all Cubes into the Barge before obtaining the Cancel Tethers Task during the Tether Training mission.
-
Storage bin on a Javelin Tanker turns from scrap back into an object after cutting it
-
High pitched beep SFX for "interaction complete" during a demo charge disarm is delayed
-
RACE task list does not populate while in salvage bay
-
Missing Navigation SFX in the Video options screen in the pause menu
-
On PC builds if you select "Disable Background controller Input" it terminates any controller input and wont return if unchecked with mouse
-
The Video menu cannot be navigated with controller
-
There is an excessive space in the Terms & Conditions of the Employment Confirmation Form
-
The debt remaining information may be unsynced in the Leaderboards
-
The Certification screen display the wrong information on the employee terminal
-
The ship preview is stretched in the Leaderboard section of the Cutter's R.A.C.E.
-
Some platforms of the cargo elevator appear with a unique texture on the scanner
-
Setting both Menu "Confirm" and Menu "Start" to none prevents the user from rebinding inputs and confirming UI prompts
-
R.A.C.E. Event triggers with no ship and no objectives
-
LOD issues on several objects
-
The language changes when you do not confirm to save your changes
-
While placing a sticker, the user can navigate the sticker menu in the background with the right joystick
-
The player may get stuck when save & quitting twice in a row
-
The text of some options in the option menu may not be displayed
-
A Violent decompression occurs after cutting one of the aluminum chamfers next to Atlas cockpits
-
Power Generator Tutorial VO and task list can play on a different ship
-
"Crushing Alert" HUD pop-up isn't translated to other languages
-
"Days" text seen in the time remaining to complete the current Cutter Race is displayed as empty squares in Russian and Chinese
-
"Player stat overview", seen in leaderboards, is displayed in 2 rows and overlapping in multiple languages
-
Extra SFX may play during the airlock depressurization
-
"Connection not found" pop-up and "uploading report" notification are not translated when displayed in the cutter race shift summary
-
Abandoning shift from pause menu no longer resets the whole tutorial
-
"Demo Charge Damaged" warning appears during an O2 leak
-
Task list does not appear if you respawn before the next task list objective is populated
-
Audio gets amplified on character's death
-
Connection Dialog on leaderboards screen has truncated text
-
Loud burst of audio when dying in No Revive mode
-
The "Also Hide Helmet" is not displayed properly on the option menu
-
Cutter's R.A.C.E. shift summary ranking is displayed on 2 rows when it exceeds 2 digits
-
Leaderboards player's ranking is displayed on 2 rows when it exceeds 4 digits
-
The VFX of the broken helmet remains during the Cutter's R.A.C.E. recap
-
Thermal spreaders only rewards 442 credits when salvaged
-
The 1st death of a shift triggers the "spare replacement" sfx 2 times in a row
-
Character's voice may be muted for some dialogues when returning in the hab
-
Changing audio sliders value with the gamepad is too slow
-
Cutter's R.A.C.E. task list shows two Aluminum objectives, but one objective updates, when salvaging Armor plates
-
Speed HUD indicator overlaps with HUD element above it when user is moving above 0.0 m/s
-
Receive call prompt is not properly centered in front of the intercom
-
Missing collision on a metal column close to the processor
-
Cutter's R.A.C.E. task list displays the incorrect amount for the Sensor Array objective
-
Connection Error button callouts on R.A.C.E. are inconsistent with other popups
-
Cutting between two differently pressurized rooms doesn't play the decompression alarm SFX
-
HUD will no longer display "infinite" tethers during the tether tutorial, when reaching the 'Tether Cube' task list
-
Airlocks on low hazard level ships can be (un)pressurized, before the pressurization tutorial
-
"Sticker unlocked" pop-up title seen during the HAB greeting isn't centered in Russian and Chinese
-
Red lights appear at an offset distance in front of the Fusebox
-
Missing texture observed underneath a platform close to the Processor
-
Health bar text not translated in Traditional Chinese
-
Elemental systems affecting the player will stay visible when continuing a shift
-
Audio does not stop when gameplay is suspended while accessing the system menu
-
Sometimes the user is unable to browse through the Job Board
-
R.A.C.E. landing page does not load correctly after returning from a R.A.C.E. shift
-
All ship types, except mackerels, can spawn depressurized between Hazard level 5 and 7
-
'Emergency Fuel Shut-Off' notification continues to be displayed on a reloaded Atlas, despite being turned off
-
Doors can spawn outside their walls after reloading a save
-
When navigating the Control Remapping menu, scrolling down even one position will send the scroll bar all the way to the bottom
-
Entire ship decompressed when airlock was cut - did not occur on mackerel
-
Ship Failed To Load prompt has no popup SFX
-
Depressurization SFX continues after the decompression event when cutting a pressurized airlock
-
Placing a demo charge to salvage the fuel tank during the Cutter's Race, explodes the valve segment, failing the task
-
'Audio data' HUD text notification doesn't fit properly its allotted space
-
Backing out of a Career profile other than "Standard" causes that menu selection to appear incorrectly
-
MP is not awarded, when a tier is completed right when the shift is ending, despite displayed as completed on the Salvage Indicator
-
Reading a new message in the Employee Terminal will place as 'read' some unread messages, without the user actually opening them
-
If your ship fails to load, and the credits awarded is enough to pay off your debt, then you soft-lock while waking up in the Hab
-
'I Dub Thee Shipbreaker' sticker is awarded for each objective in the Pressurization Tutorial
-
The Audio Player widget changes sizes, when moving in the HAB
-
If the user interacts with a door console while holding demo charges, then the placement feedback will display as invalid until the player presses the left mouse button
-
Ship failed to load header text is untranslated in non-english languages
-
"Rank" text label in the kiosk is inconsistent with other text sizes in multiple languages
-
"Panel (light)" scanner legend is out of bound of UI in Italian, German and Spanish
-
In the Data Collection Screen, the "input image" overlap with the background UI box when "decline" or "accept" are highlighted
-
If the user presses ESC during the Reaction explosion, then they can enter a 0% health state with altered movement
-
Electrocution vfx is not prevalent when being shocked a multiple times
-
When using resolutions under 16:9 in width, "Lynx" and "Salvage" in the loading screen are overlapping
-
"Ship name" in data drive next to "found on" is squished and displayed in multiple rows in French
-
Cut off text in Spare Termination Notice for most languages
-
Player data content in the leaderboard is slightly cropped
-
The ship's name in the Cutter's Race menu doesn't properly fit its allotted space
-
Misaligned text in Workshop terminal screen
-
Misaligned localization string in the Job board
-
Untranslated localization strings in fees report
-
In the Ship Doctor menu, Chinese fonts make the objective list difficult to read
-
Overlapping text in tutorial objective
-
"Road trip friend" doesn't fit into Ship doctor menu in several languages
-
Text displayed in English on the New Messages received, when loading in the HAB and not having English set as in-game language
-
In Spanish, "Cut level" doesn't fit into scanner description
-
When detonating a reactor, some scrap doesn't lose its hot texture
-
"Sticker placed" values in sticker menu are misaligned in some languages
-
"Upgrade me!" text under upgradeable stickers is out of bounds in some languages
-
Tools names in sticker menu are not displayed properly in Chinese and Russian
-
When opening the sticker menu, the 1st category "Salvager" is not shown directly
-
Tether message doesn’t show up in the employee terminal
-
Continue prompt in HAB Greeting notification is too small in Chinese
-
When the player clicks on a space truck part they've already installed they get wrong VO
-
In Brazilian Portuguese in the Stickers screen for the cutter there are some texts overlapping
-
Loading a saved ship with a Class 2 reactor will cause related VO not to play
-
The cutter/grapple indicator may be displayed on the screen when activating the terminal
-
Ship Class names localization is inconsistent
-
Letters in 'Above Cut Grade' notification are too condensed in some languages
-
First step of the tutorial 'Look at the elevator' tip is too long in Italian and overlaps with the objective below
-
In the Options Menu, languages do not display properly in Simplified Chinese
-
Dates on the profile creation email screen have been algebraed in traditional Chinese
-
The text on the "Deposit Salvage" tag doesn't fit properly in its allotted space in several languages
-
The ship catalog is unintelligible when switched to different resolutions
-
The audio log for "Shang, Brennan" has missing words in the subtitles & data viewer
-
Softlocked in an unresponsive RACE post shift summary after retrying connection
-
After Weaver's hab intro, the player can press a button to access the hab greeting before it is active and block themselves
-
The title enters an indefinite unresponsive state on the Shift Performance menu after viewing the Leaderboards in Cutter’s R.A.C.E.
-
Barge tutorial and barge do not turn on after abandoning the barge tutorial then resuming career and selecting a level 2 ship
-
Loading screen does not appear when loading into career or into a shift
-
The tutorial no longer triggers, when the user abandons it and reloads without signing out from the profile
-
Random collision boxes in the Heavy Cargo Javelin's interior double airlock
-
Thrown demo charges have no velocity and do not attach to nanocarbon
-
Demo charges are invisible when deployed
-
Any violent depressurization event applies to the entire ship
-
Violent depressurization events do not trigger SFX
-
Entering the Stickers menu and then backing out will show a greyed out Equipment menu option
-
The game crashes when trying to enter the career while having the rank 3 first ship in the yard
-
The HUD doesn't appear when starting a shift on a ship the player has already worked on
-
Some elements of the scanner HUD keep displaying after the scanner is turned off
-
On the Fee reversal report, the button to confirm is different from the one used during the rest of the game
-
The player can get stuck if they choose to not get out of the hab after contract termination
-
Changing resolution and creating a profile can duplicate the intro text
-
Controls remapping menu doesn't scroll properly while using the controller when the resolution is less than 1920x1080
-
Flush Switch scanner description not localized in Traditional Chinese
-
The "No connection" prompt in the Weekly RACE Salvage Summary doesn't have controller prompts
-
Unable to repair equipment if a low rank profile has been loaded in the same session
-
Non-sequential scenes can stomp in-bay tutorial VO
-
Waypoint markers in the HAB tutorials disappear if you quit the game
-
The Reactor II plate is attached to the octagonal aluminum structure on Station Hopper Geckos
-
Available languages are not translated in Italian in the Options Menu
-
The controller has no focus on the Pause Menu, when accessing the pause while in the Kiosk
-
Ship catalog contains Hazard Level 0 ships after rank 3
-
Computer terminals on the Industrial Action Stargazer can spawn in other computers or objects
-
Ghostship VO subtitles are triggered during the wake up sequence
-
"Achievement undocked" sticker is not incremented correctly when debt is repaid
-
Typo in messages in the employee terminal in the HAB
-
Limited Revival profiles have few available ways to see remaining lives
-
Demo Charge preview slice and wireframe persists if switching tools while interacting with a door
-
The user can no longer leave the HAB during tutorial rank 2 on a reloaded profile, after several save and quits
-
Computer terminals can spawn in other computer terminals on Javelins
-
Pausing during Rank 2 Weaver's call transition will cause the controller/Keyboard to lose focus and Weaver's next call to not play
-
HAB locked state during Lou’s message on day 3 can be bypassed by saving and returning to the HAB
-
Objects in Scanner Mode do not appear correctly
-
Weaver and Lou's friction dialogue does not play on a Rank 6 Skip Training profile
-
Computer terminal with 'no salvage destination' parts or with extra parts can spawn on Heavy Cargo Javelins
-
Violent decompression occurs in the Crew Quarters of Heavy Cargo geckos, when cutting a certain keel cut point
-
Detaching the panels on the side of the cockpit of mackerels by cutting the glass in front doesn't cause a decompression
-
Mackerel cockpit glass stays connected to one side of the nose panel
-
Debt paid off pop-up doesn't appear (should appear in the good morning cutter screen)
-
Space Truck objects 'Collected' notice has overlapping text
-
If the player dies during the movement tutorial, they have no more guides or task lists
-
Unsalvaged/uncollected objects will spawn back to their initial position, after reloading a ship, despite having been moved away
-
The doors of the airlock are not opening when using the airlock console on the "Gecko Salvage Runner" ship
-
"Hold thumb to scanner" type of prompts doesn't display the input required to progress
-
Some computer terminals cannot be cut
-
White bar appears instead of the "Open Task List" prompt when the task list is closed in RACE
-
Overlapping text on buttons and on contract in several languages, when creating a new profile
-
HUD notifications in German don't fit properly the allotted space
-
Amplifiers are still linked to the Science Mackerel after cutting the antenna base nanocarbon panel
-
Weaver's line 'Have a quick read then hop in the bay' does not play, when the user buys the tethers too soon
-
Debt and LT are not displaying properly on HUD and HAB in several languages
-
Localized text for the scanner's legends causes spills out of the designated area
-
The Reactor I objective is shown in double on the task list, when pausing the game, after reviving
-
When reaching a new reward tier during gameplay, the displayed text is overflowing in some languages
-
When the character portrait is on the right, the subtitle text becomes right-aligned
-
Unlocalized UI prompts in the Ship Doctor menu
-
"Power off" is not translated during the Industrial Action Suit shutdown
-
Tethers do not affect Comms dish arrays if placed in a certain way
-
Demo Charge randomly attaches to nothing
-
When the player pauses during game, some part of the Ship doctor Widget aren't translated
-
Some Tools can be fixed at 100% state
-
Player hands do not appear when dying by Furnace
-
During the credits, some texts are overlapping in Chinese, Russian and Italian
-
Stats are not visible on previously unlocked upgrades
-
"Repair" prompt seen in tool upgrade trees is out of bound in multiple languages
-
The "Radio Malfunction" prompt can trigger at the beginning of a shift if the player damages the helmet while going to the hab in the previous shift
-
During the 1st tutorial, tasks will automatically be completed if the player character dies
-
Standard airlocks have exterior panels that look as though they are cuttable
-
The text of the Fee Reversal Screen overlaps in some languages at resolutions above 1080p
-
Incorrect text in extraction description for Utility arms is shown in several languages
-
The (Titanium) panel is not correctly translated in simplified Chinese
-
"Group_Undisclosed" in union mails appear as "empty squares" in Chinese and Russian
-
In German, "Thermal spreader" doesn't fit into scanner description
-
The text description of the light banks is different between English and other languages.
-
The "Hold to confirm" text prompt on the fee reversal report is untranslated
-
Ghost ship helmet collect pop-up is untranslated
-
"O2 Leak" pop-up displayed after causing a small leak in the helmet isn't translated
-
Dying while grabbing onto something and, holding down the grab keys through the death process causes the left hand to animate incorrectly on spawn
-
"Connection to server" pop-up in Cutter’s R.A.C.E. isn't translated
-
"Play" prompt used for playing an audio log in the data miner is untranslated
-
Button prompts on Oxygen Drain Setting popup need to be redesignated
-
Several objects in Salvage Runner loading bays have the grapple out feedback, despite not being attached to anything
-
Text 'Reset tab to defaults' in the Options does not fit properly in several languages
-
"Back" prompt in the leaderboard is displayed on 2 rows instead of 1 in multiple languages
-
The header of the sticker unlocked notification during HAB greeting resizes depending on the language used
-
Demo Charges flash when floating rather than when placed
-
Salvage goal pop-up text content is out of bounds in multiple languages
-
"Release ECU Coolant" task during reactor II tuto is overlapping with progress bar in French
-
In French, Weaver contract termination VO use a different name for "contract termination" than the one seen in the menu
-
"No revival" name in French should be consistent with the rest of the game and use the word "Résurrection" instead of "Renaissance"
-
Javelin name used in the message preview and subject should be consistent with name used in message content
-
After enabling "Disable background Controller input" with a controller while alt-tabbed, the controller inputs are still being detected
-
Non-English Javelin Tanker unlock messages use wrong name in the Subject
-
In Spanish, Javelin Tanker is incorrectly translated as "Carguero" in various areas
-
Button to close the Oxygen Drain Pop-Up is different than the UI indicates
-
During Onboarding sequence, Citizen ID content is partially hidden in French
-
Exiting Weekly Race before the screen is fully loaded will cause a loss of focus in the front end
-
At rank 30, the MP progress bar seen in the bay is still displayed and appears functional
-
Employee terminal subtext "Unverified application" is incorrectly translated in non-english languages
-
Employee Terminal UI doesn't select the first item in the line, resulting in doubled sfx
-
Player debt is displayed inconsistently in different parts of the game
-
Card reader animations seen during contract termination continue to play while paused, leading to multiple issues
-
Saving and reloading in the HAB right after the Industrial Action can cause Salvage Reaction VO to be played during Career Loading
-
Numbers in the "Resources" subheading of a cutter's leaderboard profile are aligned too far left, and overlap the resource they represent
-
When grappling objects into the helmet, sometimes the sound does not play
-
Vaporizing part of a panel will play the panel melting sound at the center of the original panel
-
Correct sound effect missing when completing Space Truck
-
Foley SFX missing on hand shake-off after getting zapped
-
Quitting while reactor is exploding can leave the sounds stuck
-
In profile selection, profile text labels are pushed out of bound of UI by the "input image" in multiple languages
-
Radiation filter emissive turns off but the filter is still barge salvageable
-
Atlas fuel injector counts towards the thrusters sticker
-
The controller loses focus on the Equipment tree, after the user goes in the data miner first
-
Continuing to salvage a ship in the first shift of Rank 3 will show an empty tasklist and one subtitle line from the barge tutorial
-
Opening sequence text is too small and difficult to read at high resolutions
-
Opening sequence subtitles are too small and not readable at high resolutions
-
"POWER OFF" HUD during suit shutdown during Industrial Action is mistranslated in French
-
The "Continue" text is not displaying correctly on the Weekly Race screen in some languages
-
Weaver and Lou VOs can overlap when opening Lou spam message too fast
-
Railgate blue schematic poster reflects an out of place texture when looking at it from far away in the HAB
-
Cutpoint clips into cabin seats in a Station Hopper Mackerel
-
The credits number in the info panel of the HUD incorrectly displays LT
-
Returning to the HAB when a VO chunk is starting causes the VO audio to be heard at high volume during the shift summary transition
-
AI Nodes hidden behind objects on Stargazer Gecko exterior
-
Airlock decompression VFX appears in the scanner
-
Equipment text is not displaying in the workstation terminal, after loading in the HAB at rank 3 (skip training)
-
Communications Array will not move with the Sensor Array when the Sensor Array is dislodged from the ship
-
Small "Computer Terminal" object affixed to the front of an ECU does not count towards the "Salvage Computer Terminal" objective in Cutter's RACE
-
Floating terminal found in low HL Javelin Tanker reactor room
-
Hal dialogue plays during the loading if the user loads a career saved right after the Industrial Action
-
Controller focus can be lost upon opening the equipment terminal after loading the HAB
-
A gap can be present in the back of the hull of gecko station hopper
-
"Environmentally conscious" sticker title is misspelled in English
-
Incorrect material present on some cut points for some antennas
-
A piece of fuel pipe can be found free floating in Heavy Cargo Geckos
-
Communications arrays on Heavy Cargo Geckos can spawn detached from their sensor arrays
-
During the 1st tutorial, pushing the processor or aluminum panel into the furnace using scraps leads to a softlock
-
Button prompts overlapping in German Credits
-
Fuel valve prompt is still active on a reloaded Heavy Cargo Javelin despite the already flushed pipes
-
Bed can spawn in front of an Airlock Console on a Jav Heavy Cargo
-
Object "processed" notification pop-up content is overlapping in some languages
-
After playing some interact or pick-up animations, the left hand doesn't go back to its idle state
-
Delayed objective completion for "Grapple Reel" in the salvage bay tutorial
-
Cutting the Thruster Cap does not turn it into scrap
-
Missing 'click' SFX in the apartment screen while using controller
-
The tool description is misaligned in the equipment screen
-
User can start the tether tutorial with 0 tethers if all tethers were previously used in another ship in the same rank
-
In the front end key rebind screen, scrolling through an input list doesn't move the list focus along with the selection highlight
-
Javelin airlocks are missing the airlock alarm when pressure changes
-
Airlock lights in Gecko Stargazer don't always animate when cycling
-
When grappling objects, the SFX may not change after the objects are taken off the ship
-
Some Geckos and Atlas depressurizing on spawn
-
Mackerel decal "direct-ways" difficult to read against paint job and cut off by ship panels
-
Deactivating the scanner in the pressurization tutorial brings the (disabled) grapple back up
-
Ghost Helmets clip through glass panels
-
Entering the Pause Menu while transitioning to the Ship Catalog will cause both screens to overlap
-
The global start shift button in the HAB plays a negative sfx when complete
-
One of the Bay lights is flickering
-
Glass pieces do not highlight in red when put in the barge
-
It is possible to see structures behind hydroponics cabinets by looking through their glass
-
On initialization the VFX from the Barge is visible whilst using the Scanner but not afterward
-
In the Barge tutorial, Weaver tells you that he activates the oxygen/fuel depletion, but actually he does only when you access the Kiosk for the first time
-
Softlock if you enter the pressurization tutorial with 0 fuel and at low level
-
Leaving work area with Grapple attached will retain the attachment after respawning the player
-
Demo charge durability appears before it is unblocked in the tutorial
-
Class II Reactor texture is not properly displaying
-
If the player is already looking out of the Window during The Way Out scene, they will be forced to back out and look out the window again
-
Flush switches can be interacted with during "flush" animation
-
Missing upper case on several extraction descriptions for Space truck parts
-
Right brackets in the Salvage Summary list in the Post Mission Screen are too far left
-
Misaligned string when observing an object with the Cross-Spectrum Scanner
-
Overlapping text when activating the Cross-Spectrum Scanner
-
Ships's names first letter is in lowercase in Messages - Employee Terminal and New Messages Received pop-ups in Russian
-
Text on the Reversal fees screen doesn't fit properly in Russian
-
"Ship available" is displayed in 2 rows and overlap with UI in French and Russian
-
"Transportation acquired" text does not fit properly in Russian, being hidden by the End Contract button
-
Text on 'Employee Contract Termination Form' is not displaying in Russian
-
Exiting the Leaderboard before the screen is fully loaded will cause a loss of focus in the front end
-
The words “barge” and “processor” are untranslated in German language
-
Message introducing Mackerel Heavy Cargo doesn't appear at rank 3 on skip tutorial profile until HAB reload
-
Text on the Open Shift pop-up doesn't properly fit its allotted space, when playing in Russian
-
'Lynx-Corp update' text doesn't fit properly its allotted space, when playing in Russian
-
Version out of date pop-ups for weekly race and leaderboards uses the wrong font
-
Lou doesn't wait for Shippy to speak before introducing the player to the Ship Doctor
-
LOD issues with multiple barge tagged objects
-
Player’s suit is immediately breached when colliding with an object between 9 and 10 m/s
-
Circuit description mentions the circuit is based out of silicone
-
Gecko Heavy Cargo - No emergency lights in crew quarters, corridor, ECU room
-
Gecko Salvage Runner - No emergency lights in the corridor to the cockpit, crew quarters, and reactor room
-
"Race Maintenance in progress" is displayed out of bounds in French
-
Main menu button navigation sounds play despite the highlighted button not changing
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.