V58 Conquest
Sorry for having kept you waiting. For three long moths I have added basic Civilization/Total war mechanics to songs of Syx. You can now sally forth and conquer your foes and do that which Conan the Barbarian loves so.
It is now available as a steam beta - V58 Beta. It will remain there until the bugs are sorted. I will try to keep it save-compatible during this time.
I lost tracks of the path notes the first month, but here is what I've got:
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Entirely new gameplay mechanics for the overworld.
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Space usage for sprites severely reduced, making it possible for more mods.
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UI for goods remade. Now merged with trade.
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Inflation added. 10% of credits per year will be lost. Sorry.
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Treasury UI remade
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New Happiness modifiers and fixed ones.
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Improved Pastures ability to deal with bad daily work.
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Made Lavatories modable
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Added some load information to services and heatmaps for access.
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Added dynamic yield for mines based on assigned workers.
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Added some kind of growth inside mountains, made mountain generation a bit better
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Races now have terrain/biome preference in addition to climate. MODDERS: added a TERRAIN clause for
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animals. Added POPULATION clause to races.
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Fixed a lot of streaming issues, like discord. Just uncheck "debug" in the launcher, if it complains when you exit the game.
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Workshop rooms furniture improved.
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2 new races.
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3 new music tracks
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Price for leather fixed through a moddable thing in resource init files.
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Fixed CTD regarding monuments and smaller rooms.
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Added forums and a wiki to the webpage (well, community did really).
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Middle mouse button now grabs map.
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Knowledge cap now limitless
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Mines now produce according to employees and deposits, you can now build over bad deposits.
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Administration room, works as library to make admin points, used to upgrade regions.
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Rations and rationmaker
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Autosave & quicksave new UI
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Changed apartments to only need work every 4th use.
There's also a new wiki on the webpage songsofsyx.com Thank you to everyone involved and for all you patient players!
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