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Orbital Bullet | Early Access | Update #1

Fraggers! Lock N'Load! - Find below the full changelog of the first Orbital Bullet Early Access Update!

Balancing

  • Overall damage reduction of all tier 2, tier 3 and tier 4 weapons, which is making your skill choices in the skill tree more viable and build defining. Previously a new tier weapon could outscale your skill tree.

    • Increase cost of weapons in the shop:

      • Planet 2 - Jungle Planet (Dyatus)

        • Tier 2: 100 to 120

        • Tier 3: 200 to 240

      • Planet 3 - Water Planet (Miro)

        • Tier 3: 200 to 240
    • Buffed enemy health on Planet 2 and 3

      • Planet 2 - Jungle Planet (Dyatus)

        • Rolling Crawler +5% Health
      • Overlord +10% Health

    • Planet 3 - Water Planet (Miro)

      • Tank +15% Health

      • Drone +10% Health

      • Cyber Crawler +10% Health

  • Weapon chests do now have chances to also spawn lower tier weapons to make higher tiers more valuable

  • Removed giving a free Medi Backpack charge after completing a planet

Bug fixes

  • Fixed issues regarding controller detection in the controls menu. Previously switching to mouse changed controls so you could not assign your controller properly anymore.

  • Fixed a Bug, where the 360° Laser Shooting Enemy on Planet 2 would not receive proper damage and flash.

  • Fixed a bug, where the gunner and overseer would drop the Rocket Launcher Blueprint even when you already collected it.

  • Certain SFX would not get affected by the volume settings and always play at 100%.

  • Fixed a bug, where the Overlord would become unkillable when you tried to kill him as Marauder Class with the 'Bursting Enemies' upgrade.

  • Fixed Bullet rotation for Shooting Crawler (Planet 1) & Overlord (Planet 2)

  • Skill tree pattern selection is now possible and accessible properly with the D-Pad on the Controller.

  • Fixed a bug, where you could not move your character after doing a downwards transition in Planet 3 until you stomped the enemies to death.

  • Fixed a bug where the loot from the Overseer could drop into the center and prevent you from actually looting it.

  • Fixed a bug, where you kept class abilities when switching to another class.

  • Fixed a bug, where you could level your weapon beyond Tier 4 and it became Tier 2 again.

  • Fixed bug, where the Overseer missions could not be completed correctly.

  • Fixed a bug, where the Sniper would deal damage twice.

  • Fixed a bug, where the Explosive Machine Gun would deal damage twice.

  • Fixed a few localization display errors.

New

  • Added a Player Animation for using the Medi-Backpack

  • Changed “Hel” planet name to “Coming Soon…” making it more obvious that it’s currently not implemented.

  • Added a tutorial prompt on how to use your active item, when you pick it up.

- Your team from SmokeStab & Assemble Entertainment

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