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Orbital Bullet's Full release patch #2 now available!

Fraggers! We were once again able to prepare and release another patch for our fully released Orbital Bullet, bringing once more a lot of community-reported bugfixes, especially tackling some soft-locks, and some improvements to the game!

Bugfixes

  • Fixed a bug where the flying robot enemies could be off-track and un-attackable causing a soft-lock.

  • Fixed a bug where some enemies would survive with 0 health and create a soft-lock.

  • Fixed a bug where you could climb into a trap on Talos causing the player to get stuck.

  • Fixed a bug where you could die during overcharging a skill.

  • Fixed an issue where the Hook Shooter could hit you in the last frame of his hook, which caused that the player was unable to move.

  • Fixed a display issue with the min./max. weapon level in the Weapon Rack.

  • Fixed a bug where the max Health Upgrade had a calculation error, which caused in some situations the player having less health than before. This was caused when Health Upgrades were combined with health increasing perks.

  • Fixed an issue with the class passive skills not being active after you switching classes.

    • Mercenary: Chance to get credits when dealing a critical hit.

    • Marauder: Chance on killing an enemy creating a money fountain, giving you extra credits.

    • Engineer: Has always 1 try to hack a locked rift or a locked chest instead of using a keycard.

    • Hellion: Can use an explosive charge to open locked rifts and chests. They can be destroyed if it fails.

  • Fixed an issue where all skills in the base skill tree would be available before you upgraded the skill tree level in the center.

  • Fixed an issue where some blocks would not fade and block vision in the Dread Corp Space Station.

  • Fixed an issue where you could unlock a mission from Zeta inside the Meat Factory.

Improvements / Balancing

  • Reduced the wave count in Life Rifts from 3 to 2.

  • Small enemy adds like the flies chasing the player don’t give exp anymore.

Thank you for your ongoing support and feedback! Please keep it up!

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