Orbital Bullet In Eternity Patch #2
Fraggers! Thanks to your valuable Feedback since our latest 'In Eternity'-Update's release, we could once again provide a new patch, including many QoL-, and general improvements, as well as bugfixes!
QOL & Improvements
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You no longer drop a bought weapon in the shop when you have the Recycling Skill unlocked.
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Increased the amount of Invincible-Frames during a transition to prevent taking damage on jumping upwards / downwards.
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Added SFX to the Rift Challenges & Chest rewards.
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Added current Seed display.
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Weapons inside Rift Chests now scale with your increased Weapon Level skills.
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Improved the enemy and weapon scaling in the Eternity Tower Endless Mode beyond stage 50+.
Fixes
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Fixed and made adjustments to enemy placements & sizes to prevent flying & elite enemies getting stuck in the floor.
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Fixed a bug where you could get stuck in the Eternity Tower Endless Mode before entering a boss floor (no teleporter spawned).
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Fixed a bug in the Eternity Tower Stage mode where you could get stuck at Stage 10 depending on how you entered the teleporter.
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Fixed a bug where the Bullet Frisbee would deal no damage to reflector enemies.
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Fixed a bug where certain buyable upgrades had the wrong scaling in the shop.
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Fixed localization & spacing issues in several places.
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Fixed a bug with a 1-frame window where the butcher hook could freeze the player's movement if he died at the same time.
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Fixed the placement of the Razorblade Quest enemy, which could otherwise spawn at unintended locations.
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Fixed a bug where the crawler landing sound would play multiple times.
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Fixed a bug where certain Upgrades would still work in the Eternity Tower even if they were disabled (e.g. Prevent Death).
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Fixed a visual bug that still showed the Eternity Tower Endless Mode locked even if it’s already unlocked.
***Thank you so much for your ongoing support and feedback! Please keep it up, have fun and enjoy our Orbital Bullet!
-Your Teams of Smokestab and Assemble Entertainment-***
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