Hotfix Update v1.1.3
Another round of fixes and tweaks that have built up while I've been working on ports and other things!
Tweaks/minor features-
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Added controller vibration for XBox controllers. (I did try to get it working on steam deck but the results weren't great, so XBox controllers only for now).
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Added a few more autosave points (eg. when entering room for first time).
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Added sfx when navigating left/right on save/restore menu.
And a bunch of fixes-
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Fixed a small stall on title screen from an unnecessary save slot check.
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Hiding main menu on fadeout on restore game.
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"Press Y" tutorial no longer reappears after restoring games.
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Controller gui no longer flickers on after some interactions (eg. Grave, answering machine, coffin).
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Camera shakes now stopped on skipping cutscenes.
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Camera CRT effect now disables when game's running < 540p.
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Fixed controller HUD inventory cursor outline not showing.
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Chapter 1: Shadow sorting fix in boxcar.
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Chapter 2: Could get squeeze multiple times by using the rag on Old Gus.
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Chapter 3: Door sound effect no longer plays after throwing brick through window.
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Chapter 4: Pressing B to deselect inventory item no longer also dismisses answering machine.
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Chapter 6: Detective no longer flips when look at trainline while he's using goggles.
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Chapter 6: Roth's dialog text now positioned correctly while crawling through vent.
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Chapter 6: Detective now clickable if talked to him after getting hit by sister, before using cartridge.
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Chapter 7: Looking at reactor water no longer takes 2 clicks to skip.
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Chapter 8: Fixed music changing early in Ch8 entering the interface Lab without the cartridge.
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Chapter 9: Fixed music changing early when running back to Sophia's room after you have the flamer.
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Chapter 9: Fixed dialogue text not matching VO when reviving Sophia.
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Chapter 9: Coffee sacks stay ripped.
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Chapter 9: Fix for boss drifting off screen.
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Chapter 9: Desert walkable area tweaks and moved Roth down so more obvious he's aiming at Mick.
Cheers!
- Dave
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