Patch Notes for Hotfix CL23966
HUGE thanks to our community who reported a range of issues with the recent update, that we've worked hard to fix! Including Xercodo, Rocknrolla86, Trappy, RevolutionX, LAG, Mertve40k, Hop, Luna, Schmoobler, Max, and many more; please keep the reports coming!
Bug fixes
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Disabled turrets firing at AI as they can't damage them right now
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Duplicated+moved teleporter signs to be more obvious
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Increased depth that foundations can be placed underwater
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Turrets always target bones on players now which means they also shoot correctly when downed
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Added or enlarged no build zones to various monuments (Quad ports, Exhaust_tall, Satellite, Silo, Refinery entrance, Warehouse)
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Fixed issues when interacting with chests in shelving units
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Modified staircase collision which should fix rare falling through bug
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Fixed the very nasty bug where a full inventory would cause loss of all crafting in-progress
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Fixed a rare client crash involving items and inventory
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Temporary fix for some holes in Terraformer landscape
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Fixed turret firing sound getting stuck on and not attenuating
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Fixed some storm noises not affected by volume slider
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Added missing no build zones to various monuments
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Ranged weapons with scopes now show hit markers
Balance changes
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Plasma turret clip from 120 to 40
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Reduced HP of turrets from 1000 to 500
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Added black decoder to warehouse
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Fixed recipe for Adv. Protection Core
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Fixed plasma sniper accidentally doing double damage and reduced base damage of both snipers
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Significant reduction on med crafting costs
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Lowered T1 shotgun damage
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Increased meteor health
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Removed broken spawners in Refinery black room
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Buildings can now be placed deeper under water
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