Patch Notes 2.2.3.8
Fishing
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Added the ability to see what nearby players are catching while fishing together.
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You can now see the fishing rod bending for players if they manage to get something on their hook.
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You now only lose a maximum of one unit of Line when failing to catch a fish.
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Fixed bug where you could not weapon swap or leave combat mode if you were swimming with a fishing rod in combat mode.
Changes
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Krampos has now left Tindrem.
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The damage resistance of the Oghmir clade gift 'Rock solid' now remains active when moving slowly (walking) as well as standing still.
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Removed an outlaw spawner too close to a Wayshrine.
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Improved subsystem ticking structure.
Fixes
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Fixed UI issue that showed negative mastery points for the first level of mastery.
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Fixed issue with recent trades being sorted the wrong way when being sorted by time.
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Fixed an issue where buildings set to demolish while not being in guild territory would demolish much slower than buildings that were inside guild territory.
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The debuff Slow no longer affects AI marked as bosses.
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Fixed an issue with stunned states causing many different things, such as mercy mode or shock debuff not correctly resetting AI attacks and making them attack out of sync.
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Fixed an issue where elementalism spells could cause very strange behavior when they were used to put an AI into mercy mode.
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Fixed a lot of AI buffs that increased AI attack speed not working as intended. This impacts both Beast Mastery skills and other AI, including some bosses.
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Fixed issue with AI Haste buffs incorrectly decreasing attack speed instead of increasing it. This affects Beast Mastery skills and AI/Boss fights.
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Secondary characters can now transfer houses to new owners instead of this having to be done from the first character.
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Fixed an issue with the Training Dummy xp cap not working as intended.
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Fixed bandage typo in the tutorial for resting.
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Using a combat ability now cancels “Use/Interact” actions.
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Fixed an issue where vendors would not accept trades even when you had enough space in your inventory
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Fixed an issue that sometimes caused combat abilities to play in slow motion.
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Fixed a bug where melee weapons dealt damage to structures with 100% defence if you had Aggressive Stance.
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Fixed a priest in the Hyllspeia region that was blue instead of red as intended.
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Added missing no-build zone to a POI.
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Added missing no-build zones to Necromancer Dungeon exits.
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Fixed an exploit that allowed fatalities to be used to clip through obstacles.
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