Update Notes For August 27
Tilted
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Full UV and track-piece rework
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Remade textures and masks for the new UVs
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Fixed material slots across affected pieces
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Corrected the floor collision mesh
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Fixed flipped UVs and secondary pieces
Pluto
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Added snap-to-Pluto functionality
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Updated Pluto movement
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Updated Royale Pluto spawning
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Added Caffeine and Electric mods
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Added Pluto customization
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Added Pluto subscription support
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Cleaned up old versus new Pluto handling
Race, Royale, and Simulation
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Fixed boosts in the CorkScrew map piece
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Added a killbox below the start of Taking Flight 2
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Improved marble snapping
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Added random-marble fallback when a Top 10 target is unavailable
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Updated Royale movement logic
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Updated name functionality for simulation races
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Added an option to disable the streamer loadout
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Fixed bot-match errors and warnings
Camera, UI, and Settings
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Added Cinecam settings reset
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Added a classic target UI option
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Fixed end-of-race mouse capture and locking
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Added notifications for Sub Only and Account Only joins
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Fixed 3D resolution settings
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Fixed an incorrect Blueprint setting
Store and Virtual Currency
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Added mesh support for virtual currencies
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Added 3D currency previews and hover handling
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Added Stamina currency assets
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Added Marble Money assets
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Updated currency models and materials
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Updated the default player-card texture
Cosmetics and Visuals
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Updated Morbies shaders and older-season content
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Fixed the Ancient Club effect position
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Fixed the Cute Presents skin
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Applied general texture, material, and compression improvements
Authentication
- Improved edge case handling during authentication
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