Is it a Portal? Is it a Half-Like? No, it’s a declaration of Love!
Dear fellow Industrians,
If someone had told us - Steve and I - five years ago that we would be one day away from releasing our own game on September 29th 2021, we would have told them to stop dreaming. But here we are – one day away from the release of INDUSTRIA. It's a really cool feeling, I can tell you that! But also totally surreal. The release of INDUSTRIA means the conclusion of a whole period of life for Steve and me.
For five years we did nothing but to work on our game besides the daily work and university, in our free time and during our holidays. Many people don't even know us without "our project". My girlfriend, for example. We've been together for a few years, but she doesn't know me without INDUSTRIA. So what comes next? What comes after INDUSTRIA?
In addition, INDUSTRIA was never just a game for us. We sank endless hours into the development and combined all the things that shaped and influenced us both as gamers and creatives. We fought our way through many ups and downs - I don't know how many times we wanted to give up on development. We had a lot of situations when we no longer believed in INDUSTRIA - but that's what made it a true affair of the heart for the both of us!
And today? I can't tell you how proud Steve and I are of what we have created. We laid the foundation stone and started this whole story. But especially in the last 1.5 years, so many people have joined and supported us. Be it new members in the Bleakmill team, or the great encouragement we received from you players out there after the official announcement. It's been – and it is – mind-blowingly great!
Because all the interest that was shown to us was the best motivation to keep pushing INDUSTRIA to the limit and beyond. And to get the best possible out of our small indie dev team. But despite and all, INDUSTRIA is and remains an indie shooter. We are often compared to Half-Life, Portal or Metro - and this is a great honor, as we are all big fans of these exceptional games! But we can't offer you anything like that. Let me tell you frankly and honestly what INDUSTRIA is:
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INDUSTRIA is about 4 hours long
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It is priced at 20 USD
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It is a pure single player story experience with mysterious Lynch-esque vibes
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INDUSTRIA is our very first game
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It was made by 2-6 people in their free time and bedrooms
That’s it. No more, but no less either. INDUSTRIA is a love letter to our favourite games. But it’s not comparable to them, whether in length, price, perfection or size. But its full of love, inspiration and passion. And if that sounds still interesting to you, we'd really be more than happy to welcome you to the streets of Hakavik tomorrow.
In any case, I want to thank you for being a part of this wild journey. Your interest has always spurred us on and your feedback has helped us a lot. So: Thank you very much for that! ❤️
See you all in the streets of Hakavik tomorrow! David & the Bleakmill Team
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