Second Industria Steam Next Fest demo update released!
Hey fellow Industrians!
Happy Saturday to all of you! And what a Saturday that is! Over here in Berlin the current temperature is 35°C/95°F, and we Central Europeans in Germany are really not used to such temperatures... 😅
As promised - based on your feedback - we continued (and continue) to work on our Industria demo whilte the Steam Next Fest. And we can't say that often enough: Thanks a ton for all the feedback and input you sent us over the last days! That's really really appreciated! ❤️
So, enough blah blah now. Here is the list of changes that came with the second demo update:
General:
- Increased the speed of the animation to get on ladders
Level 1:
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Fixed the Crane resetting to its initial position
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Complete Lighting overhaul
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Fixed floating lamp on crane platform
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Added collision boxes on the machine that let players escape the level
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Fixed a typo in the note "Consequences"
Level 2:
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Complete lighting overhaul
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Made a quick overhaul on the vista when looking down on the city (still WIP)
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Closed a gap between banisters that looked like the patch the player needs to go
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Added missing closed door rattling sounds
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Swapped out some old dialogue files with newer high quality ones
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Added some birds that fly off when approaching the town hall
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Fixed a audio volume that was setup wrong and muffled sounds
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Fixed various missing collisions
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Made the spider door lockers have a physical material
Enemies:
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Fixed bullet traces of ranged enemies going through buildings and objects
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Made the view range of ranged enemies smaller
If you haven't given feedback yet, please do so in the Steam community or on our Discord. We are listening to you. Promise!
Have a good time in Hakavik! Steve & David, The Bleakmill Team
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