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EarlyAccess Patch note #04

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EarlyAccess Patch note #04

Please review the details on Feb 11th update.

[Patch note]

The game script has been modified to C++. As a result, game performance and stability have been increased. If there are any issues due to this, we will investigate and revert the changes if needed.

Contents Update

  • Items will be saved when you quit the game at Base HQ.

  • Players can safely return to Base HQ from the stage. In this case, your items will not be saved /disappear.

  • Players can find the Golden Room at Snowland.

  • Players will be invincible when moving to the next stage.

  • Updated voices of Blade Slime, Ninja Slime, Devil Slime, Slime Wizard.

  • Added SFX of Slime King, Katana, Stage Result.

  • Added Reverb sound for all maps.

  • New Add-on items will be added. Opal Core: ATK+10% (Rare) Amethyst Core: Size of Ranged weapon increases by 20% (Rare) Black crystal Core: ATK+30%, HP-5, DEX-3 (Epic) Emerald Core: HP+7, ATK+15%, Size+15% (Legendary) Topaz Core: ATK+30% (Legendary) Ruby core: ATK+20%, Size+50% (Legendary)

  • New Meele items will be added. Spear (Normal) Hexa Spear (Epic) Sky Spear (Legendary)

  • New Greatsword items will be added. Flash Katana (Epic) Dragon Katana (Legendary)

Content fix

  • Decreased HP of the Rock at Abandoned Temple.

  • Decreased damage of Electric trap at Abandoned Underground Base. (4 to 1)

  • Updated Base HQ minimap.

  • Decreased the ATK of Breath. (200 to 180)

  • Increased ATK of M.Blood Gun. (24 to 30)

  • Updated M.Dragon Gun. (ATK 30 to 80, Cooltime 0.3s to 0.5s) And also imposes damages to the objects around the target.

  • Increased ATK of M.Wolf Gun. (100 -> 120) And also imposes damages to the objects around the target.

  • Moving sequence has been modified when attacking with the melee weapon.

  • Attacking sequence of Brown and Peach Shotgun.

  • Deleted damage x2 function of Item Amplifier. And also increased the grade from Rare to Epic.

  • Removed the trap included in the tutorial "Double Jump" section.

  • Updated effect for Red Breath.

  • Spear motion has been modified.

  • Updated Result Screen visual.

  • Deleted the invisible monster grid in the snow map and added code to the AI not to go move down the cliff.

  • Decreased Legendary Weapon drop rate.

  • Updated Yuna's dialog explaining the Ultimate Weapon.

  • Modified the attack speed of Spear, Broadsword, Greatsword, 태도 타입 to improve the game control.

  • Dagger has combo attacks now. It would be the fastest weapon of all.

Bug fix

  • Fixed Stage transition bug.

  • Fixed “! (exclamation point)” left on the chests even after opening them.

  • Fixed Prop cut off at Eastern Canyon.

  • Fixed Bird sound when the master volume is 0.

  • Fixed multiple hit issue when using Breath item while sitting down.

  • Fixed Barben Sword name overlapping.

  • Fixed bouncing weapons moving through the geographical features.

  • Fixed monsters following the players without doing any actions.

  • Fixed chain connected to the hook being displayed in the background.

  • Fixed footstep sound issue at a certain area.

We will continue reviewing your feedback and do our best to update/polish the game’s contents and make improvements to Metal Unit.

Steam Community: https://steamcommunity.com/app/1173200/discussions/ Official Discord: https://discord.gg/AzpY29t Metal Unit Support Team: metalunit_support@neowiz.com

Thank you!

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