EarlyAccess Patch note #04
EarlyAccess Patch note #04
Please review the details on Feb 11th update.
[Patch note]
The game script has been modified to C++. As a result, game performance and stability have been increased. If there are any issues due to this, we will investigate and revert the changes if needed.
Contents Update
-
Items will be saved when you quit the game at Base HQ.
-
Players can safely return to Base HQ from the stage. In this case, your items will not be saved /disappear.
-
Players can find the Golden Room at Snowland.
-
Players will be invincible when moving to the next stage.
-
Updated voices of Blade Slime, Ninja Slime, Devil Slime, Slime Wizard.
-
Added SFX of Slime King, Katana, Stage Result.
-
Added Reverb sound for all maps.
-
New Add-on items will be added. Opal Core: ATK+10% (Rare) Amethyst Core: Size of Ranged weapon increases by 20% (Rare) Black crystal Core: ATK+30%, HP-5, DEX-3 (Epic) Emerald Core: HP+7, ATK+15%, Size+15% (Legendary) Topaz Core: ATK+30% (Legendary) Ruby core: ATK+20%, Size+50% (Legendary)
-
New Meele items will be added. Spear (Normal) Hexa Spear (Epic) Sky Spear (Legendary)
-
New Greatsword items will be added. Flash Katana (Epic) Dragon Katana (Legendary)
Content fix
-
Decreased HP of the Rock at Abandoned Temple.
-
Decreased damage of Electric trap at Abandoned Underground Base. (4 to 1)
-
Updated Base HQ minimap.
-
Decreased the ATK of Breath. (200 to 180)
-
Increased ATK of M.Blood Gun. (24 to 30)
-
Updated M.Dragon Gun. (ATK 30 to 80, Cooltime 0.3s to 0.5s) And also imposes damages to the objects around the target.
-
Increased ATK of M.Wolf Gun. (100 -> 120) And also imposes damages to the objects around the target.
-
Moving sequence has been modified when attacking with the melee weapon.
-
Attacking sequence of Brown and Peach Shotgun.
-
Deleted damage x2 function of Item Amplifier. And also increased the grade from Rare to Epic.
-
Removed the trap included in the tutorial "Double Jump" section.
-
Updated effect for Red Breath.
-
Spear motion has been modified.
-
Updated Result Screen visual.
-
Deleted the invisible monster grid in the snow map and added code to the AI not to go move down the cliff.
-
Decreased Legendary Weapon drop rate.
-
Updated Yuna's dialog explaining the Ultimate Weapon.
-
Modified the attack speed of Spear, Broadsword, Greatsword, 태도 타입 to improve the game control.
-
Dagger has combo attacks now. It would be the fastest weapon of all.
Bug fix
-
Fixed Stage transition bug.
-
Fixed “! (exclamation point)” left on the chests even after opening them.
-
Fixed Prop cut off at Eastern Canyon.
-
Fixed Bird sound when the master volume is 0.
-
Fixed multiple hit issue when using Breath item while sitting down.
-
Fixed Barben Sword name overlapping.
-
Fixed bouncing weapons moving through the geographical features.
-
Fixed monsters following the players without doing any actions.
-
Fixed chain connected to the hook being displayed in the background.
-
Fixed footstep sound issue at a certain area.
We will continue reviewing your feedback and do our best to update/polish the game’s contents and make improvements to Metal Unit.
Steam Community: https://steamcommunity.com/app/1173200/discussions/ Official Discord: https://discord.gg/AzpY29t Metal Unit Support Team: metalunit_support@neowiz.com
Thank you!
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.