EarlyAccess Patch note #15
EarlyAccess Patch note #15
Please review the details on July 3rd (KST) update.
[Patch note]
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Combat improvements:
- Ranged weapons have ammo and after it reaches 0, the player needs to wait for a delay for the automatic reloading.
- Enemies can only be stunned by melee attacks now. Certain melee attacks will cause enemies to juggle in the air and be vulnerable. When in a juggled state, any damage will extend the combo.
- Some enemies will activate heavy armor under certain conditions (for example, when reaching 50% HP). The visual indicator is a yellow outline around the enemy. The heavy armor status prevents their attacks from being interrupted until they perform their own attack.
- Some enemies have been improved with an additional attack pattern.
- A consistent red line warning is added to ranged enemies to accurately show the trajectory of their bullet.
- A new equipment slot is added which allows the player to give an item to their pet companion. This pet will use the weapon at the same time as the player.
- Combo attack animations have been updated for Dagger, Whip, and Axe melee weapons.
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Additional platforms have been added to help players navigate more easily through the levels.
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Improved fade transitions between cutscenes.
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Combining potions in the synthesis machine will now always create a potion of higher quality.
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Fix bug causing the player’s automatic potion skill to function incorrectly when frozen and killed.
We will continue reviewing your feedback and do our best to update/polish the game’s contents and make improvements to Metal Unit.
Steam Community: https://steamcommunity.com/app/1173200/discussions/ Official Discord: https://discord.gg/AzpY29t Metal Unit Support Team: metalunit_support@neowiz.com
Thank you!
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