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Space Crew Tips & Tricks

Thank you all for your support of Space Crew so far! We really appreciate all your feedback, and it's great to see so many of you playing already.

It's dangerous out there in space, so we'd like to share some tips & tricks you can use to make your ride a little (or a lot) more comfortable.

Even in the Runner Duck team, we all use very different approaches when playing through the game, so please feel free to share your own in our forums, We'd be really interested to know what's worked for everyone playing the game so far!

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  • Use your abilities Crew abilities are essential. If your ship is taking a hammering, use 'Evasive Piloting'. You can also use this to prevent a docking ship from being able to line up, to buy you some time. Got a few fires or repairs to do, but there's a lot going on? Try using 'Stealth Mode' to give yourself some time. Use your engineer's "boost" the reactor and put more energy in to your shields or weapons!

  • Prioritise repairs Repair your engines (don't forget a space suit!), oxygen generator and reactor as soon as you can!

  • Be prepared for boarders Maybe you've seen the ship coming in the distance? Maybe you've heard its docking sound? Get someone ready in advance, and you'll be rid of those Phasmid boarders before they can even start to cause any chaos.

  • Equip your ship with some thought Make sure you've got enough med kits! Be sure phase rifles and extinguishers are placed near where you'll need them.

  • Get your Security Officer on the guns Either the front gun, allowing quick access to the security station (for shield replenishing or going in to stealth mode), or the middle gun with a phase rifle nearby for taking out Phasmids.

  • A fourth gunner Want someone else on the guns, too? Your engineer or comms officer are both strong candidates for this. If you're mostly using non-energy weapons, your Engineer can work well. If you're using energy weapons, you may want to have your Engineer using their "boost" skill to allow you to put more power in to your weapons. Or, you can move your Comms Officer to the front gun, allowing them to quickly hop back to their own station for route planning.

  • Don't worry if you fail Replacement crew & ships improve as you go through the game, so you'll never be left with total rubbish - but it may be wise to take on a few low risk missions if you lose everyone.

  • Escape pods Put them on your ship and use them. If everything's gone wrong, there's a good chance of recovery (plus getting the XP gathered so far in the mission). This may also open up rescue missions for crew that don't return immediately.

  • Take the safest route If you're not confident yet, take the safest route.

  • **Take the fastest route... at your own risk ** OK, you've got a decent crew, a decent ship... you know your abilities and skills like the back of your hand. Maybe your crew could do with a bit more combat experience? Go fast!

  • Go home Don't be afraid to "Abort" the mission (abort button is on the Captain's station). Med bay gauge empty? Out of med packs? Don't think you'll survive another battle? Try to go home - you'll get the XP you got so far, and keep your ship and crew.

  • Alien artifacts & cargo pods You can scan or retrieve these for some extra spending resources... but, be careful - perhaps the Phasmids are tracking them...?

  • Repairing engines Remember a space suit. Oh, and don't use evasive piloting while your crew member is trying to balance on the engines (If you do, though, you can always tractor beam them back in!).

And don't forget: our brand new trailer has five things to help you void complete crew annihilation!

Space Crew is out now on Steam with a 20% discount - plus an additional 10% for Bomber Crew owners!

https://store.steampowered.com/app/1176710/Space_Crew/

Читать в Steam ↗

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