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Patch Notes for 8/9/24

Today we have fixes for save file issues, stuck bugs, Doggo Quest issues, animation improvements and more. Full notes are below!

Animation improvements and fixes

  • Kitty's carry animation layer now has a bit more movement
  • Improvements to Kitty's sneak animations and blends
  • Improvements to Kitty's pickup and drop animations
  • Updated Kitty's drag start animation to one that blends better
  • Improved Kitty's pawing animations and transitions
  • Improvements to eating animations
  • Improvements to crouching animations and precision aiming animations
  • Improvements to Kitty's pouncing animations

Save/Load improvements

  • Add try/catch for invalid saves
  • Fix opening save confirm menu, pressing cancel, and getting stuck w/ controller
  • Player settings now validated before loading
  • Improved overall save logic which fixes players unable to load the game if their save got corrupted (loss of power, etc) -- When reading save files:
  • If the save fails to validate/load, a backup will be loaded if it exists
  • If the backup fails to load, or doesn't exist, the problematic save will be deleted. this should prevent on-game-start issues with bad save files. this is the worst case scenario -- When saving to disk:
  • A backup is created (ie: SaveFile_0.es3.bac)
  • The game is saved to file
  • The file is validated, and if it fails to validate (ie: we read a value from it) then the backup is restored. backups are also validated before being restored logging added to any failures of the above steps

Misc fixes

  • Fixed the player sometimes not teleporting to the Doggo yard (or in other cases, not at all) if their first teleport was at the dock manhole
  • Added Open Inventory and Open Todo list actions to the button rebind menus
  • Fixed getting completely stuck mid jump if you were jumping onto a ledge and you happened to press sprint at just the right moment mid jump
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