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ICBM - v1.0.4 Update

We have released a new update for ICBM, including many additions, improvements and fixes.

  • Fixed the faction name in the alliance window
  • Added the "ObsoleteIfTech" property to the AI groups, preventing AI from building and restocking this kind of group when some more advanced tech is available
  • Fixed the faction-specific missiles
  • Added the "AutoRotate" property to the movie index files
  • Added the "Slave" property to the units - to indicate the units that can only be hosted by other units
  • Added AutoReturn property that makes the unit check its remaining range and returning to the host if required
  • Added the ranged units of non-airborne type
  • Fixed the pathfinding for the hosted non-airborne type units
  • Fixed the problem with point distribution
  • Added the "DisablingTech" property for Missiles
  • Do not automatically attack the AI units if their destruction can trigger nuclear response
  • Fixed AI incorrectly assigning the group leader when a group contains several units of a leader type
  • Added the possibility for the game to run in background when in fullscreen borderless mode (auto-detect resolution)
  • Does not print the availability of the previous game version anymore
  • Added the property "MaxNumberOnMap" to allow restricting the number of units of some type that can be active in the same time
  • Fixed Alliance score drawing
  • Fixed the "Kill the World" achievement
  • ALBMs Range lowered
  • ALBMs do not get increased effective range with Hypersonic
  • Bombers range is not increased with Air Refuel only, not with Advanced Aircrafts
  • Slightly reduced the range of Bombers
  • Increased the range of Fighters and Attack Bombers
  • Added the possibility for "Seasonal" mods
  • Now printing the effective range in the info window for missiles instead of theoretical range
  • Added LeadGuidance property to missiles (0 to 1)
  • Pollution color and opacity is now moddable
  • Satellites now take random position on their traverse path, to avoid instant intelligence gathering
  • Filtering out web links from room names and chat messages
  • Added the possibility to modify "VirtualCity" unit type, to change city properties
  • Added FullEffectRange TechModifier to Missiles - to influence the explosion
  • Added AffectedRange TechModifier to Missiles - to influence the explosion
  • If some technology depend on another via some zero-cost tech, the dependency is now printed in the tech description
  • Added the settings to control Tech Tree scaling and spacing
  • Improved the precision of the missile trajectory prediction
  • Added the SmokeSpeedMult and SmokeSizeMult properties to missiles to control the smoke of launch
  • Changed the hit probability calculation algorithm for ballistic anti-missiles
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