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Меню

ICBM - v1.01.01 Update

  • Fixed Libreville city image not changing correctly.

  • Added inertial panning.

  • Fixed inertial scrolling/zooming.

  • Added inertial controls settings to the Config screen.

  • Added FatalWarning when some technology image is not found instead of a crash.

  • Fixed S_FACTION_ID_n and BLOCKER technologies.

  • Fixed the problem with sounds not re-loading when enabling/disabling the mods.

  • Changed the Specular lightning algorithm - now it is shader-based.

  • All used shaders are now moddable.

  • Every map can use it's own set of shaders.

  • Supported Normal Mapping for maps.

  • Added global property modifiers for units (GlobalSpeedModifier, GlobalAircraftLaunchDelayModifier, GlobalMissileLaunchDelayModifier) and missiles (GlobalSpeedModifier).

  • Added global scale modifier for order drawing.

  • Fixed the bug with city selection when units are grouped very close to it.

  • Added the "Collateral" property to explosions <- currently for LastingEffect only.

  • Fixed autobuild ignoring CanBeBuilt property.

  • DefaultOff tag is added to the CanStoreMissiles property, to allow building units without automatically adding some missiles to its storage.

  • DrawPollution property is added to the map.txt - defines if the pollution cloud should be drawn at all.

  • Pollution clouds are now more subtle.

  • Added dynamic lights from the nuclear explosions (if supported by the map texture).

  • Fixed the problem with mods reloading that may lead to crashes.

  • Fixed the synchronization problem that was leading to disconnects and crashes.

  • Strike Plans now survive disconnects.

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