ICBM - v1.01.01 Update
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Fixed Libreville city image not changing correctly.
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Added inertial panning.
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Fixed inertial scrolling/zooming.
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Added inertial controls settings to the Config screen.
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Added FatalWarning when some technology image is not found instead of a crash.
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Fixed S_FACTION_ID_n and BLOCKER technologies.
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Fixed the problem with sounds not re-loading when enabling/disabling the mods.
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Changed the Specular lightning algorithm - now it is shader-based.
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All used shaders are now moddable.
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Every map can use it's own set of shaders.
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Supported Normal Mapping for maps.
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Added global property modifiers for units (GlobalSpeedModifier, GlobalAircraftLaunchDelayModifier, GlobalMissileLaunchDelayModifier) and missiles (GlobalSpeedModifier).
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Added global scale modifier for order drawing.
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Fixed the bug with city selection when units are grouped very close to it.
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Added the "Collateral" property to explosions <- currently for LastingEffect only.
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Fixed autobuild ignoring CanBeBuilt property.
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DefaultOff tag is added to the CanStoreMissiles property, to allow building units without automatically adding some missiles to its storage.
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DrawPollution property is added to the map.txt - defines if the pollution cloud should be drawn at all.
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Pollution clouds are now more subtle.
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Added dynamic lights from the nuclear explosions (if supported by the map texture).
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Fixed the problem with mods reloading that may lead to crashes.
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Fixed the synchronization problem that was leading to disconnects and crashes.
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Strike Plans now survive disconnects.
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