ICBM - v1.1.1 Update
A new patch is now available for ICBM!
Have a look at the full changelog:
v1.1.1
- Fixed Libreville city image not changing correctly.
- Added inertial panning
- Fixed inertial scrolling/zooming
- Added inertial controls settings to the Config screen
- Added FatalWarning when some technology image is not found instead of a crash
- Fixed S_FACTION_ID_n and BLOCKER technologies
- Fixed the problem with sounds not re-loading when enabling/disabling the mods
- Changed the Specular lightning algorithm - now it is shader-based
- All used shaders are now moddable
- Every map can use it's own set of shaders
- Supported Normal Mapping for maps
- Added global property modifiers for units (GlobalSpeedModifier, GlobalAircraftLaunchDelayModifier, GlobalMissileLaunchDelayModifier) and missiles (GlobalSpeedModifier)
- Added global scale modifier for order drawing
- Fixed the bug with city selection when units are grouped very close to it
- Added the "Collateral" property to explosions <- currently for LastingEffect only
- Fixed autobuild ignoring CanBeBuilt property
- DefaultOff tag is added to the CanStoreMissiles property, to allow building units without automatically adding some missiles to its storage
- DrawPollution property is added to the map.txt - defines if the pollution cloud should be drawn at all
- Pollution clouds are now more subtle
- Added dynamic lights from the nuclear explosions (if supported by the map texture)
- Fixed the problem with mods reloading that may lead to crashes
- Fixed the syncronization problem that was leading to disconnects and crashes
- Strike Plans now survive disconnects
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