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ICBM - v1.1.1 Update

A new patch is now available for ICBM!

Have a look at the full changelog:

v1.1.1

  • Fixed Libreville city image not changing correctly.
  • Added inertial panning
  • Fixed inertial scrolling/zooming
  • Added inertial controls settings to the Config screen
  • Added FatalWarning when some technology image is not found instead of a crash
  • Fixed S_FACTION_ID_n and BLOCKER technologies
  • Fixed the problem with sounds not re-loading when enabling/disabling the mods
  • Changed the Specular lightning algorithm - now it is shader-based
  • All used shaders are now moddable
  • Every map can use it's own set of shaders
  • Supported Normal Mapping for maps
  • Added global property modifiers for units (GlobalSpeedModifier, GlobalAircraftLaunchDelayModifier, GlobalMissileLaunchDelayModifier) and missiles (GlobalSpeedModifier)
  • Added global scale modifier for order drawing
  • Fixed the bug with city selection when units are grouped very close to it
  • Added the "Collateral" property to explosions <- currently for LastingEffect only
  • Fixed autobuild ignoring CanBeBuilt property
  • DefaultOff tag is added to the CanStoreMissiles property, to allow building units without automatically adding some missiles to its storage
  • DrawPollution property is added to the map.txt - defines if the pollution cloud should be drawn at all
  • Pollution clouds are now more subtle
  • Added dynamic lights from the nuclear explosions (if supported by the map texture)
  • Fixed the problem with mods reloading that may lead to crashes
  • Fixed the syncronization problem that was leading to disconnects and crashes
  • Strike Plans now survive disconnects
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