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ICBM - v1.1.2 Update

We have released a new patch for ICBM

Check out the full changelog below:

  • Added the Campaign mode support
  • Added Briefing, and Debriefing for Missions in Campaign mode
  • Added Mission control actions
  • Added possibility to write blocks of actions and execute them by events
  • Added possibility to implement complex events using AND, OR, THEN and NOT operators
  • Fixed a crash when Laser is fired
  • Fixed the Tutorial - 2 not finishing bug
  • Fixed the "disconnect" problems in MP in a number of cases
  • Added the possibility to legally define AIVarietyHint or Helper unit property, followed by any string or ident. The values are ignored, but can be useful for some mods.
  • Fixed incorrect speed drawing for missiles that cannot be launched under water
  • Not printing range for movable ground units
  • Now showing the hosted units for aircraft on land
  • Not drawing weapon config for the hosted units without any weapon
  • Not drawing missile count when it is more than 10000
  • BOARD_TOLERANCE is now configurable per-map
  • HOST_TOLERANCE is now configurable per-map
  • Air-dropped units cannot be collected anymore unless the host aircraft has CanHangInTheAir property
  • Units with CanHangInTheAir property now use fuel while hanging
  • Added possibility to control MipMapping for individual units or for all units of some specific map
  • Printing the Mission Objectives for Scenario mode instead of the scores
  • Now you can hold SHIFT while changing weapon config to set this config for ALL units of this type
  • Added the protection against leaderboard cheating
Читать в Steam ↗

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