Update Notes - 1 December 2021
Please find the list of fixes and adjustments included in this update below.
Fixes & Adjustments
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Adjusted cartridge capacity for all firearm weapons - Assault rifle now holds 120 rounds and other firearm weapons have 50-100 additional rounds.
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Player can now enter "Aim Mode" after defending, changing weapons or changing ammo type by holding down the corresponding key for "Aim Mode".
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Fixed issue where changing from a full-auto weapon to a semi-auto weapon while firing will cause the semi-auto weapon to become full-auto.
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Increased Blitz Slash damage radius from 4m to 7m.
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Player now has a short period of invincibility after activating Blitz Slash.
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Player now has a short period of invincibility after activating Aerial Slash.
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Player now has a short period of invincibility after activating Quake Punch.
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Fixed issue where club-wielding enemy soldier can stop moving after being hit by Light Blade.
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Optimized character model when player defends while climbing.
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Optimized character model when defending right after landing after using grapple.
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Fixed issue where character model remains in during the cutscene at the starting area if player activates Aerial Slash.
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Fixed issue where player cannot change weapons after firing with assault rifle.
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Fixed issue where pressing the "Aim Mode" key right after defending or changing weapons will cause "Aim Mode" to close automatically.
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Fixed issue where game does not progress at the beginning of "Changes" even after defeating all enemies.
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Reduced the number of ancient soldiers per summon by the Giant King (second battle).
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Reduced damage of Giant King's (second battle) slam attack.
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Reduced the continuous damage dealt by Giant King's (second battle) magma attack.
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Fixed issue where the object remains floating in mid-air after the destruction of the Giant King's battle area.
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Adjusted VSYNCH behavior.
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Player can now bind keys to the keyboard arrow keys.
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