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Update Notes - 20 November 2021

Please find the list of fixes and adjustments included in this update below.

Fixes & Adjustments

  • Fixed issue where knife disappears after restarting sneaking mission in "Surrounded".

  • Fixed issue where the player is equipped with a gunafter restarting sneaking mission in "Surrounded".

  • Fixed issue where the player can be damaged by the flames from a burning ancient soldier that has been attacked by the Rocket Punch skill.

  • Fixed issue where Shelia's arm remains displayed after dying.

  • Fixed issue where player can jump through the wall whie sliding through the restaurant.

  • Fixed issue where Lv.3 Blade Slash Whirlind skill does not track enemies after turning "Weapon Aim" off.

  • Adjusted object collisions during car chase sequence.

  • Reduced the number of ancient soldiers summoned by the Giant King (second battle).

  • Fixed issue where player can accidentally leave the mission area in the area before the Giant King battle.

  • Fixed issue where weapons can be fired while climbing.

  • Fixed issue where the EMP motion remains after activating Shock Punch and Rocket Punch.

  • Fixed issue where player's view can become distorted after consecutive Quack Punches and Bllitz Slashes.

  • Fixed issue where the tank in "Surrounded" can sometimes enter the building after appearing.

  • Fixed issue where the tank can fire through walls.

  • Fixed issue where player can get stuck in certain areas at the beginning of "Surrounded".

  • Fixed issue where game cannot be advanced after being spotted by enemy soldier in "Surrounded".

  • Fixed issue where hammer-wielding ancient soldier continues to deal damage to player after dying.

  • Fixed issue where the first QTE in "The Primordial Flood" can be non-reponsive.

  • Fixed issue where load screen does not display text properly.

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