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FAITH v1.666

FAITHFUL!

We bring to you today v1.666!

As [i]FAITH: The Unholy Trinity* officially launches in Japan!

[/i]

Full Japanese localization (including VO) is now available on PC and Nintendo Switch

https://store.steampowered.com/app/1179080/FAITH_The_Unholy_Trinity/ Thanks to our friends at Happinet!

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Plus the John Ward Youtooz figure is up for pre order NOW!

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Finally you can bring Father John Ward home with you and keep yourself safe from Demons 🙏

Amen.

Full Patch Notes:

SUMMARY:

  • Added Japanese language localization and options to change text and/or voices to English or Japanese from the Main Menu

  • Cutscene skipping is now done by holding B button/Enter key

  • Fixes to issues related to skipping cutscenes

  • Fixes to loading audiogroups

  • Reduced radius of boss Amy’s circle of symbols attack during phase 3 of the fight

  • Fixed softlocks in Chapters 2 and 3

  • Various fixes for v1.5 issues

**DETAILED PATCH NOTES: ** GENERAL

  • Added Japanese language localization (text and voices). Language options can be changed in the Main Menu

  • Game audiogroups have been significantly optimized to improve loading times and lower overall file size

  • Cutscene skipping is now done by holding down B button or ENTER key

  • Modified certain title/intro sequences so that they can only be skipped by holding down B button or ENTER key

  • Fixed issues related to skipping cutscenes (game event flags weren’t changing after skipping)

  • Addressed bugs where skipping certain cutscenes would activate the “auto cross” glitch

  • Fixed bugs where loading a save would activate the “auto cross” glitch

  • Optimized texture pages for all 3 chapters

  • Turbo is deactivated in pause menus

  • Added Interndorfs to game credits

  • Changed “back” button on PS5 controller to Circle

  • Pressing down on the PS5 controller touch pad or PS button no longer acts like d-pad input

  • If no controller is connected, player will not be able to adjust controller rumble option

  • Added input cooldown when switching between fullscreen/windowed modes

  • Minor adjustments to text alignment and spacing when displayed in text boxes

  • Fixed Catechismus Mode demon’s sprite draw depth

  • Restored glitch effect for FAITH titles during intro if chromatic aberration effect is enabled

CHAPTER I

  • Fixed bug where “heartbeat” controller rumble effect made the controller rumble non-stop if player changed screens

  • Reduced the radius of Boss Amy’s satanic symbols attack during phase 3 of her boss fight

  • (Flashlight/Lantern Modes) Flashlight/lantern modes activate once John gets out of his car

CHAPTER II

  • Fixed code handling saving/loading that was preventing audiogroups from loading properly

  • Fixed draw depth issues with Thrall enemies

  • Audiogroup for Garcia’s apartment now loads in properly upon starting a new game

  • Fixed behavior where Spindly Lady was spawning right on top of John before rushing him

  • Fixed bugs related to the demon hand not being able to grab the child in front of the confession booth in the church

  • Fixed softlock in church basement where John would get stuck if going back into the clock symbols puzzle from the “Mother of Demons” room

  • Adjusted position of Blind One enemy to not be right on top of John when he re-enters Blind Ones room after getting the key in Sanctum

  • Fixed softlock in Sanctum where player could get stuck re-entering the Blind Ones room after getting the key

  • Fixed audio glitch during first Miriam cutscene in Sanctum

  • Fixed bug related to extra pause menu handler obj spawning at the start of Miriam boss fight

  • Torches in Miriam’s boss fight arena will properly turn off during phase 2 of the battle and turn back on in phase 3

  • Adjusted audio gain during Miriam boss “defeated” cutscene

  • Fixed bug where skipping ending cutscenes wouldn’t stop John’s monologuing

  • (Prologue) fixed rare null ref if John collides with the first cornfield thrall while engulfed in flames

CHAPTER III

  • John’s cross is now the proper color during certain flashback sequences DAY 1

  • Skipping the intro cutscene of John and Allred in the car now properly stops any voice line playback

  • Player can no longer get stuck inside John’s gurney when getting saved by rent-a-cop or returning to the Clinic basement

  • “Get back on?” trigger for John’s gurney now much easier to activate

  • Bug where players would get stuck between the two Clinic basement rooms and/or between the Mommy boss room and the hallway before it is, now and forever, assuredly, eternally, and irrevocably fixed (real) (not fake) DAY 2

  • Player can now press B button or Escape key to exit elevator “Which floor?” prompt

  • Elevator Friend’s breathing/aggro/fleeing cries will interrupt each other instead of overlapping

  • Controller rumble stops when screen goes black during the “Alu possession” cutscene

  • Pressing a floor button that you're already on does not reset the Elevator Game sequence, only new floors that are out-of-sequence

  • Elevator Woman spawning now resets if player resets the Elevator Game

  • Changed chance of Elevator Woman spawning to 50% (see her lore on the web)

  • Game no longer spams you with loud “carswerve” sfx when Elevator Woman attacks player

  • Fixed bug where Tiffany would fly far off-screen during her DVD logo bouncing attack and take forever to get back

  • Fixed bugs related to the background music tracks playing/not playing when they’re supposed to after loading saves and/or defeating Tiffany DAY 3

  • Removed stole from Father Allred’s sprite in Flashback 4

  • Daycare music will restart if player exits Garyland before getting locked in

  • Exiting Garyland before getting locked in will no longer reset the moon/chalice/bird/star puzzle

  • Big Demon Head can no longer warp John to the Asylum area if John collides with it while it’s in its “dying” state

  • Moloch chains sfx playback now stops properly when exiting Moloch room

  • Lantern no longer respawns if John collects it, leaves the room, and returns to the room it originally spawns in

  • Fixed softlock related to skipping the “seal breaking” cutscene while progressing through Nowhere Forest

  • Removed code resetting cross “active” state during Astaroth boss fight

  • Changed pathetic groveling simp Gary’s sprite draw depth during “Amy…Amy mea…” cutscene to look better

  • Ending 3 audiogroup now loads properly when starting that sequence

  • Opening the locked door in John’s house no longer takes the key out of the inventory

  • Fixed visual bug where “fade from black” effect wasn’t displaying properly in cutscene of John kneeling before Amy

SURVIVAL:

  • “Fight it, John” prompt now works as intended in Lisa/Alu room

  • Fixed stray black pixels that appear on top of John when he exits the second Peekaboo room

  • Fixed draw depth of chain link fence at top of the screen just before Tiffany’s room

NO DEMONS WORLD:

  • Fixed mis-matched audio and text for some of John’s dialogue lines

KNOWN ISSUES:

  • Possible compatibility issues with some directInput controllers

  • Possible control issues when Steam Input is enabled

  • Possible issue with bluetooth 8BitDo controllers while playing on Steam Deck (updating controller firmware appears to have fixed issue)

  • Background music track issues may persist when loading saves during the latter part of the Apartments area

  • Rare instances where game manually disables cross “active” state (mostly during certain boss fights) - if you’re a speedrunner you likely already know where these instances are

  • John is still able to collect the Chapter II cemetery key, summon and defeat Pentarox, re-enter the Save Family tomb, collect the key again, and re-summon Pentarox indefinitely (does not appear to cause game-breaking issues also it’s funny)

SUGOIIIIIIIIIIIIIIIIIIIII

Читать в Steam ↗

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