Patch Notes 7-OCT-2025
Server Changelog
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Change: Small axe skill gain will now function as other weapon skills do, instead of how tool skills do.
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Change: Planning bridges now properly check for dock floors and planning a bridge over/under them is blocked.
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Change: Issues with skill checks on docks and floors:
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Bugfix: Fixed an issue where planning a supported floor over a slope wasn't properly checking skill versus the height off the ground of the planned floor.
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Bugfix: Fixed skill checks for wall and floor plans using carpentry instead of the skill related to the type of wall/floor being built.
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Change: Building a floor directly on a support will now have a lower skill requirement than it usually would for building at that height.
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Some more info on this to clear up any confusion:
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Skill requirements for planning supports over slopes is the same requirement as if you were building a house that tall - total height being calculated from the lowest corner on the tile.
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Because building a support uses masonry or carpentry depending on the support material, and floors use paving or carpentry, this lets you build a support that you don't have the skill to build a floor on.
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Skill requirement for floors on supports will now be effectively the same as building a house half the height of the support. This skill mismatch scenario can still occur, but should be easier to overcome.
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Houses extending upwards from a support will still have skill requirements the same as building a house the full height to the ground (lowest corner on the tile).
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Change: Error messages for needing skill to build at a certain height will now tell you the skill required.
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Change: Goblin Camp Tweaks:
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Bugfix: Founding or expanding a village now requires at least one tile in between the planned village perimeter and any Goblin Camp.
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Bugfix: Goblin Camps will no longer spawn over tiles that already have Goblin Camp items that have not been looted. This prevents scenarios where a new Goblin Camp, along with its spikes and watchtowers and other items, would spawn over existing spikes, watchtowers, etc., leading to confusion.
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Change: Founding or expanding a village requires that none of the planned village tiles have Goblin Camp items on them which have not been looted. This prevents deeding over the remains of a Goblin Camp in order to claim the items.
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Change: Goblin Camp items that have not been looted now have significantly increased decay, to help clear the land faster after the camp is defeated.
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Bugfix: Fixed ctrl-dragging an empty bulk storage bin or food storage bin into your inventory being blocked even though the ‘take’ action would work.
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Bugfix: Fixed some cases of ctrl-dragging a non-empty item, allowing you to move it into your inventory when the ‘take’ action would block it, such as a filled pantry cupboard.
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Bugfix: Fixed an issue with some new cave entrances not updating the surface height of the tile properly.
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Bugfix: Fixed some cases of being able to drop multiple one-per-tile items on the same tile.
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Bugfix: Fixed some staircases requiring a trowel instead of a mallet/hammer.
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Bugfix: Fixed an issue where the ‘plan ceiling’ action wasn't correctly seeing walls that would support the ceiling.
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Bugfix: Fixed some cases where a bridge consisting of only a single tile may linger in the client even after being destroyed.
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Bugfix: You can no longer pick up crude tents from Goblin Camps or hitch animals to them, before picking their original locks. This also fixes a problem where picking up a crude tent was possible with animals hitched to it.
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Bugfix: While spear fishing, fish will no longer swim underground, instead preferring to swim closer to the surface of the water.
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Bugfix: Fixed some guards getting stuck when trying to path to a target very far away.
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Bugfix: Items created when mining should now appear on the floor or bridge you are standing on, instead of dropping to the ground and potentially creating piles with over 100 items.
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Bugfix: You can no longer mine cave ceilings which are already close to maximum height.
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Bugfix: Fixed disembark action not working on dock floors inside caves.
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Bugfix: Opening a map in the atlas via clicking a link from another map will no longer visually duplicate stamps on that map.
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Bugfix: You can no longer stamp a cartography map with an opal stamp linking to itself. Existing maps with stamps linked to themselves will no longer show those stamps.
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Bugfix: Improved grammar when blocking a goblin projectile with a shield.
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Bugfix: It is no longer possible to lockpick inside a Goblin Camp while the camp is awake on PvP servers.
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Bugfix: Attempting to lockpick Goblin Camp items will no longer be blocked in situations where you have village permissions to pick locks, or anywhere outside a village, as long as the item has the original lock and it has not been replaced by a player yet.
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Bugfix: Water depth and tile slope no longer block the construction of fences when building the fence on a floor connected directly to land.
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Bugfix: Fences no longer block players erroneously when built on a floor connected directly to land.
Client Changelog
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Bugfix: Players should no longer see a phantom fishing line when another player is spear fishing.
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Bugfix: Fixed fences sometimes displaying as being aligned to terrain, instead of the floor they were built on.
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