Patch Notes 14-OCT-25
Server Changelog
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New: New title has been added for 100 skill in Small Axe. Congrats to Rocklobster!
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New: New title has been added for 100 skill in Lock picking. Congrats to Sadsack!
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Change: The decay rates have been increased for crude huts, goblin watchtowers and jagged spikes.
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Change: The decay rates have been reduced for eating stumps, skull poles, bone piles and bone shrines.
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Change: Alchemy imbues will now work on items placed on the ground (such as tools, weapons and decorations) where the imbue would normally be permitted if the item were in a player’s inventory.
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Bugfix: Fixed a grammar issue when another player picks a sprout.
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Bugfix: Quicksilver tonics will no longer decay.
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Bugfix: There is now a longer delay between the Goblin Camp being defeated and the associated items (loot and chest contents) starting to take decay damage.
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Bugfix: Fixed fences incorrectly taking decay damage on some village borders.
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Bugfix: Fixed an issue where players would fall off bridges when attempting to move onto adjacent floor tiles.
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Bugfix: Fixed an issue that was causing creatures to get stuck on cave entrances when trying to path inside them.
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Bugfix: Fixed some issues with planning highways over docks.
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Bugfix: Fixed and incorrect error message when a highway was being connected onto or between docks at different heights.
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Bugfix: Examine text fixes:
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Added proper examine text for double windows.
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Added a missing period to examine text for wide windows.
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Fixed missing onscreen text when examining doors and fence gates.
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