Patch Notes 4-NOV-2025
Server Changelog
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New: A new title has been added for 100 skill in Aggressive Fighting. Congratulations to Duriel!
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Change: Updated creature pathfinding logic; this includes a fix so that guards will now attack creatures correctly.
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Change: The Light and Snuff actions have been converted to the new action system and now work properly with toolbelts.
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Bugfix: Fixed a typo in the name of the Executioner Large Axe skin.
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Bugfix: Hitched creatures should no longer bounce up when going down slopes in caves.
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Bugfix: Swimming creatures can once again be led off a dock if the drop leads directly into water.
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Bugfix: Hauling items up and down ladders within buildings built on docks should now function consistently.
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Bugfix: Hauling items placed on a wall or ceiling, or on a different tile than the player, is now blocked more consistently.
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Bugfix: Fixed inconsistent capitalisation when hitching creatures to hitching posts.
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Bugfix: Fixed an issue where bee smokers incorrectly required kindling to light and failed to update their name properly when lit.
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Bugfix: Fixed a bug where dredged or foraged items bypassed max inventory weight limits upon being added to inventory.
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Bugfix: Yo-yos and Pendulums now correctly apply enchant decay to the item being used, instead of the player's currently activated item.
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Bugfix: Meditation, Prayer, Sacrificing and Preaching actions no longer cause enchantment decay on the activated item or related objects such as rugs and altars.
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Bugfix: Standing up from a chair no longer teleports you to the tile you target.
[p align="start"]
[p align="start"]Client Changelog
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Change: Added fallback fonts to improve game chat support for a wider range of characters.
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Bugfix: Fixed an issue causing vehicles to jitter for a frame when entering or leaving caves.
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Bugfix: Fixed an issue where placed items were sometimes going invisible.
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Bugfix: Implemented various fixes to the fishing animation:
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Fishing animations should no longer be applied to other players in local incorrectly.
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Fishing will now show the correct animation for others before you cast.
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Spear fishing will now show animations for observers.
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Bugfix: Footstep sounds will now correctly use the floor material sound rather than the sound associated with the terrain underneath.
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Bugfix: Resolved several engine issues that were causing "OpenGL errors" to appear in the game console.
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