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Patch Notes 4-NOV-2025

Server Changelog

  • New: A new title has been added for 100 skill in Aggressive Fighting. Congratulations to Duriel!

  • Change: Updated creature pathfinding logic; this includes a fix so that guards will now attack creatures correctly.

  • Change: The Light and Snuff actions have been converted to the new action system and now work properly with toolbelts.

  • Bugfix: Fixed a typo in the name of the Executioner Large Axe skin.

  • Bugfix: Hitched creatures should no longer bounce up when going down slopes in caves.

  • Bugfix: Swimming creatures can once again be led off a dock if the drop leads directly into water.

  • Bugfix: Hauling items up and down ladders within buildings built on docks should now function consistently.

  • Bugfix: Hauling items placed on a wall or ceiling, or on a different tile than the player, is now blocked more consistently.

  • Bugfix: Fixed inconsistent capitalisation when hitching creatures to hitching posts.

  • Bugfix: Fixed an issue where bee smokers incorrectly required kindling to light and failed to update their name properly when lit.

  • Bugfix: Fixed a bug where dredged or foraged items bypassed max inventory weight limits upon being added to inventory.

  • Bugfix: Yo-yos and Pendulums now correctly apply enchant decay to the item being used, instead of the player's currently activated item.

  • Bugfix: Meditation, Prayer, Sacrificing and Preaching actions no longer cause enchantment decay on the activated item or related objects such as rugs and altars.

  • Bugfix: Standing up from a chair no longer teleports you to the tile you target.

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[p align="start"]Client Changelog

  • Change: Added fallback fonts to improve game chat support for a wider range of characters.

  • Bugfix: Fixed an issue causing vehicles to jitter for a frame when entering or leaving caves.

  • Bugfix: Fixed an issue where placed items were sometimes going invisible.

  • Bugfix: Implemented various fixes to the fishing animation:

    • Fishing animations should no longer be applied to other players in local incorrectly.

    • Fishing will now show the correct animation for others before you cast.

    • Spear fishing will now show animations for observers.

  • Bugfix: Footstep sounds will now correctly use the floor material sound rather than the sound associated with the terrain underneath.

  • Bugfix: Resolved several engine issues that were causing "OpenGL errors" to appear in the game console.

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