Beta update 0.85.15
0.85.15
- fortress now generates 2x merc of original race. Once you hired them, there won't be any new mercs coming
- party UI additions/updates
- new calamities: "Moles", "Drafting prisoners", "Infestation"
- stunning blow now procs only on unblocked hit
- traits - for some I've added better descriptions and current state (like for Masochist)
- campaign has now 4 zones (5 was a bit too much)
- huge amount of text fixes (spellchecking, sentense structure, syntax, ..) thanks to a copy-editor
- non-english locales (fonts) issues fixed
- bashing into barricade damages unit
- bugfix in the 'Beasts anywhere' calamity (they were spawning even on player spawns/invalid tiles)
- brothers in arms now only applies to melee units
- calamity updates
- hastening now stacks in charges
- music now plays in deploy phase
- UI improvements on how the player encounters multiple parties on same node (via the bottom buttons)
- armourer & weaponsmith now upgrade also inventory items
- werebeast transformation updates (now the traits gained during human form are kept when transforming back to human)
- stamina updates - reduced start value (80->72) and per-level gains 3->2. Have the feeling that on higher levels some fast chars. do too many attacks/stuff in single turn.
- added Auto saving (occurs after every battle)
- text/description improvements and additions to make the game mechanics better understandable
- text corrections/rewrites of about 25% of text by a copy-editor (WiP)
- lots of small updates, balances and tweaks
- saves won't be compatible with older versions
- steam beta-branches updated (but you don't need to refresh the password, I've just renamed the names of the branches) -> branches hold the current version(0.85.14), previous version(0.85.13) and older version(0.85.12) - for those who want to continue their current run
- on world map, when you visit a node with some quest, the popup initiates automatically
- focus max is now increased by 3% per level (lets test this and evaluate if ok)
- music fixes
- bear trap small update (nerved a little bit)
- savenames have now suffix appended to filename to track game's version when saved
- lots of UI improvements
- some bugfixes, small class balances
- new start game screen (lots of updates)
- UI sounds updates
- added 'elite' visuals for swamper classes
- added toggable display of hex elevation levels (hold SHIFT or toggle via new icon on right), works also in deploy phase
- added some missing text, or improved existing ones
- some balance (lead), and small fixes in UI
- lots of UI updates, additions & improvements based on your feedback (too lazy to list all of them here)
- added 'skip intro' to Intro battle
- added basic 'click', 'disabled' and 'invalid' UI mouse sounds
- battle advisor ajustments on how it triggers (first time in Intro, then in next battle about the Deployment mechanics)
- some small fixes and balances I've implemented the most UI updates/improvements you suggested. Added new 'explicit' buttons for issuing commands like move, attack, cast spells,... You can see a "toolbox" at the bottom screen with the new icons? This is it. The old, "implicit" UI system still co-exists, so you can use both, based on your own likings
- added better UI hints why you can't attack a target
- deployment tutorial added
- better timeline (turn-order) highlightning on who is on turn (top)
- now the 'extended UI details' are shown always. You can disable it via the 'heart' icon in battle screen, and to show the details, just hold CTRL
- game start screen - added buttons to show details about the characters in a party
- party screen - added better explanations on the STATS
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